glsl: Let cache_test build when the shader cache is not enabled

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Aaron Watry <awatry@gmail.com>
This commit is contained in:
Ian Romanick
2016-10-05 13:21:53 -07:00
parent eb23de6116
commit f546b41f6a

View File

@@ -36,6 +36,7 @@
bool error = false;
#ifdef ENABLE_SHADER_CACHE
void
_mesa_warning(void *ctx, const char *fmt, ...);
@@ -397,10 +398,12 @@ test_put_key_and_get_key(void)
cache_destroy(cache);
}
#endif /* ENABLE_SHADER_CACHE */
int
main(void)
{
#ifdef ENABLE_SHADER_CACHE
int err;
test_cache_create();
@@ -411,6 +414,7 @@ main(void)
err = rmrf_local(CACHE_TEST_TMP);
expect_equal(err, 0, "Removing " CACHE_TEST_TMP " again");
#endif /* ENABLE_SHADER_CACHE */
return error ? 1 : 0;
}