broadcom/compiler: track if a shader has control barriers in prog_data
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10541>
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@@ -833,6 +833,8 @@ struct v3d_prog_data {
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bool single_seg;
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bool single_seg;
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bool tmu_dirty_rcl;
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bool tmu_dirty_rcl;
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bool has_control_barrier;
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};
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};
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struct v3d_vs_prog_data {
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struct v3d_vs_prog_data {
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@@ -812,6 +812,7 @@ v3d_set_prog_data(struct v3d_compile *c,
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prog_data->single_seg = !c->last_thrsw;
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prog_data->single_seg = !c->last_thrsw;
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prog_data->spill_size = c->spill_size;
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prog_data->spill_size = c->spill_size;
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prog_data->tmu_dirty_rcl = c->tmu_dirty_rcl;
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prog_data->tmu_dirty_rcl = c->tmu_dirty_rcl;
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prog_data->has_control_barrier = c->s->info.uses_control_barrier;
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v3d_set_prog_data_uniforms(c, prog_data);
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v3d_set_prog_data_uniforms(c, prog_data);
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