broadcom/compiler: track if a shader has control barriers in prog_data
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10541>
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@@ -833,6 +833,8 @@ struct v3d_prog_data {
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bool single_seg;
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bool tmu_dirty_rcl;
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bool has_control_barrier;
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};
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struct v3d_vs_prog_data {
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