turnip: fix binning shader compilation
ir3 segfaults if nonbinning is NULL for the bininng pass shader. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -222,13 +222,14 @@ tu_shader_compile_options_init(
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static uint32_t *
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tu_compile_shader_variant(struct ir3_shader *shader,
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const struct ir3_shader_key *key,
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bool binning_pass,
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struct ir3_shader_variant *nonbinning,
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struct ir3_shader_variant *variant)
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{
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variant->shader = shader;
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variant->type = shader->type;
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variant->key = *key;
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variant->binning_pass = binning_pass;
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variant->binning_pass = !!nonbinning;
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variant->nonbinning = nonbinning;
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int ret = ir3_compile_shader_nir(shader->compiler, variant);
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if (ret)
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@@ -259,7 +260,7 @@ tu_shader_compile(struct tu_device *dev,
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}
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shader->binary = tu_compile_shader_variant(
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&shader->ir3_shader, &options->key, false, &shader->variants[0]);
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&shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
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if (!shader->binary)
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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@@ -267,7 +268,8 @@ tu_shader_compile(struct tu_device *dev,
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if (options->include_binning_pass &&
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shader->ir3_shader.type == MESA_SHADER_VERTEX) {
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shader->binning_binary = tu_compile_shader_variant(
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&shader->ir3_shader, &options->key, true, &shader->variants[1]);
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&shader->ir3_shader, &options->key, &shader->variants[0],
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&shader->variants[1]);
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if (!shader->binning_binary)
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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