llvmpipe: fixup context leaks.
Make sure we unreference all resources for all shaders on context
destruction.
Fixes: eb5227173f
(llvmpipe: add support for tessellation shaders)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
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@@ -55,7 +55,7 @@
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static void llvmpipe_destroy( struct pipe_context *pipe )
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
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uint i, j;
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uint i;
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lp_print_counters();
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@@ -80,21 +80,18 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
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pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
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for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) {
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pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
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}
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for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) {
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pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
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}
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for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) {
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pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL);
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}
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for (i = 0; i < ARRAY_SIZE(llvmpipe->constants); i++) {
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for (j = 0; j < ARRAY_SIZE(llvmpipe->constants[i]); j++) {
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pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL);
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for (enum pipe_shader_type s = PIPE_SHADER_VERTEX; s < PIPE_SHADER_TYPES; s++) {
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for (i = 0; i < ARRAY_SIZE(llvmpipe->sampler_views[0]); i++) {
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pipe_sampler_view_reference(&llvmpipe->sampler_views[s][i], NULL);
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}
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for (i = 0; i < LP_MAX_TGSI_SHADER_IMAGES; i++) {
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pipe_resource_reference(&llvmpipe->images[s][i].resource, NULL);
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}
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for (i = 0; i < LP_MAX_TGSI_SHADER_BUFFERS; i++) {
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pipe_resource_reference(&llvmpipe->ssbos[s][i].buffer, NULL);
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}
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for (i = 0; i < ARRAY_SIZE(llvmpipe->constants[s]); i++) {
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pipe_resource_reference(&llvmpipe->constants[s][i].buffer, NULL);
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}
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}
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