nir/normalize_cubemap_coords: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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committed by
Jason Ekstrand

parent
492b3554a7
commit
f4ebff89e4
@@ -33,16 +33,10 @@
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* or 1.0. This is based on the old GLSL IR based pass by Eric.
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*/
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struct normalize_cubemap_state {
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nir_builder b;
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bool progress;
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};
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static bool
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normalize_cubemap_coords_block(nir_block *block, void *void_state)
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normalize_cubemap_coords_block(nir_block *block, nir_builder *b)
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{
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struct normalize_cubemap_state *state = void_state;
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nir_builder *b = &state->b;
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bool progress = false;
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_tex)
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@@ -84,26 +78,28 @@ normalize_cubemap_coords_block(nir_block *block, void *void_state)
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&tex->src[i].src,
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nir_src_for_ssa(normalized));
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state->progress = true;
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progress = true;
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}
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}
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return true;
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return progress;
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}
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static bool
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normalize_cubemap_coords_impl(nir_function_impl *impl)
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{
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struct normalize_cubemap_state state;
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nir_builder_init(&state.b, impl);
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state.progress = false;
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nir_builder b;
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nir_builder_init(&b, impl);
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bool progress = false;
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nir_foreach_block_call(impl, normalize_cubemap_coords_block, &state);
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nir_foreach_block(block, impl) {
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progress |= normalize_cubemap_coords_block(block, &b);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return state.progress;
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return progress;
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}
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bool
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