st/mesa: decouple shaders from contexts if they are shareable

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák
2015-09-27 23:36:59 +02:00
parent d74e7b6fb9
commit f4e938e9ae
6 changed files with 21 additions and 13 deletions

View File

@@ -64,7 +64,7 @@ update_fp( struct st_context *st )
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
/* _NEW_FRAG_CLAMP */
key.clamp_color = st->clamp_frag_color_in_shader &&
@@ -119,7 +119,7 @@ update_vp( struct st_context *st )
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
memset(&key, 0, sizeof key);
key.st = st; /* variants are per-context */
key.st = st->has_shareable_shaders ? NULL : st;
/* When this is true, we will add an extra input to the vertex
* shader translation (for edgeflags), an extra output with
@@ -174,7 +174,7 @@ update_gp( struct st_context *st )
assert(stgp->Base.Base.Target == GL_GEOMETRY_PROGRAM_NV);
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st->gp_variant = st_get_gp_variant(st, stgp, &key);
@@ -210,7 +210,7 @@ update_tcp( struct st_context *st )
assert(sttcp->Base.Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st->tcp_variant = st_get_tcp_variant(st, sttcp, &key);
@@ -246,7 +246,7 @@ update_tep( struct st_context *st )
assert(sttep->Base.Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st->tep_variant = st_get_tep_variant(st, sttep, &key);

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@@ -269,7 +269,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct pipe_resource *vbuf = NULL;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
key.bitmap = GL_TRUE;
key.clamp_color = st->clamp_frag_color_in_shader &&
st->ctx->Color._ClampFragmentColor;

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@@ -914,7 +914,7 @@ get_color_fp_variant(struct st_context *st)
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
key.drawpixels = 1;
key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
ctx->Pixel.RedScale != 1.0 ||

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@@ -237,7 +237,8 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
st->can_force_persample_interp = screen->get_param(screen,
PIPE_CAP_FORCE_PERSAMPLE_INTERP);
st->has_shareable_shaders = screen->get_param(screen,
PIPE_CAP_SHAREABLE_SHADERS);
st->needs_texcoord_semantic =
screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
st->apply_texture_swizzle_to_border_color =

View File

@@ -99,6 +99,7 @@ struct st_context
boolean has_etc2;
boolean prefer_blit_based_texture_transfer;
boolean can_force_persample_interp;
boolean has_shareable_shaders;
boolean needs_texcoord_semantic;
boolean apply_texture_swizzle_to_border_color;

View File

@@ -1728,6 +1728,12 @@ destroy_program_variants_cb(GLuint key, void *data, void *userData)
void
st_destroy_program_variants(struct st_context *st)
{
/* If shaders can be shared with other contexts, the last context will
* call DeleteProgram on all shaders, releasing everything.
*/
if (st->has_shareable_shaders)
return;
/* ARB vert/frag program */
_mesa_HashWalk(st->ctx->Shared->Programs,
destroy_program_variants_cb, st);
@@ -1774,7 +1780,7 @@ st_precompile_shader_variant(struct st_context *st,
struct st_vp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st_get_vp_variant(st, p, &key);
break;
}
@@ -1784,7 +1790,7 @@ st_precompile_shader_variant(struct st_context *st,
struct st_tcp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st_get_tcp_variant(st, p, &key);
break;
}
@@ -1794,7 +1800,7 @@ st_precompile_shader_variant(struct st_context *st,
struct st_tep_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st_get_tep_variant(st, p, &key);
break;
}
@@ -1804,7 +1810,7 @@ st_precompile_shader_variant(struct st_context *st,
struct st_gp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st_get_gp_variant(st, p, &key);
break;
}
@@ -1814,7 +1820,7 @@ st_precompile_shader_variant(struct st_context *st,
struct st_fp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
key.st = st->has_shareable_shaders ? NULL : st;
st_get_fp_variant(st, p, &key);
break;
}