radv: the number of VGPR_COMP_CNT for GS is expected to be 0 on GFX8
Just move around the switch case. GFX9+ is handled below. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -513,10 +513,10 @@ radv_fill_shader_variant(struct radv_device *device,
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}
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}
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break;
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break;
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_GEOMETRY:
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vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
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vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
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break;
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break;
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_GEOMETRY:
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break;
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break;
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case MESA_SHADER_COMPUTE:
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case MESA_SHADER_COMPUTE:
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variant->rsrc2 |=
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variant->rsrc2 |=
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