vc4: Use proper type sizes for uniforms.
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@@ -37,6 +37,7 @@
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#include "vc4_context.h"
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#include "vc4_qpu.h"
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#include "vc4_qir.h"
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#include "mesa/state_tracker/st_glsl_types.h"
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#ifdef USE_VC4_SIMULATOR
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#include "simpenrose/simpenrose.h"
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#endif
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@@ -1486,11 +1487,11 @@ static void
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ntq_setup_uniforms(struct vc4_compile *c)
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{
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nir_foreach_variable(var, &c->s->uniforms) {
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unsigned array_len = MAX2(glsl_get_length(var->type), 1);
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unsigned array_elem_size = 4 * sizeof(float);
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uint32_t vec4_count = st_glsl_type_size(var->type);
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unsigned vec4_size = 4 * sizeof(float);
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declare_uniform_range(c, var->data.driver_location * array_elem_size,
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array_len * array_elem_size);
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declare_uniform_range(c, var->data.driver_location * vec4_size,
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vec4_count * vec4_size);
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}
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}
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