radeonsi: remove in/out/uniform variables from NIR after lowering IO
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6445>
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@@ -752,6 +752,23 @@ static void si_lower_io(struct nir_shader *nir)
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NIR_PASS_V(nir, nir_opt_constant_folding);
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NIR_PASS_V(nir, nir_opt_constant_folding);
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NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
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NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_in);
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NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
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NIR_PASS_V(nir, nir_io_add_const_offset_to_base, nir_var_shader_out);
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/* Remove dead derefs, so that nir_validate doesn't fail. */
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NIR_PASS_V(nir, nir_opt_dce);
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/* Remove input and output nir_variables, because we don't need them
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* anymore. Also remove uniforms, because those should have been lowered
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* to UBOs already.
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*/
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unsigned modes = nir_var_shader_in | nir_var_shader_out | nir_var_uniform;
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nir_foreach_variable_with_modes_safe(var, nir, modes) {
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if (var->data.mode == nir_var_uniform &&
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(glsl_type_get_image_count(var->type) ||
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glsl_type_get_sampler_count(var->type)))
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continue;
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exec_node_remove(&var->node);
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}
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}
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}
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/**
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/**
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