Update texenvprogram.c code to use prog_cache.c routines.

This commit is contained in:
Brian
2007-10-31 12:45:32 -06:00
parent a35a2fc0d3
commit f4a5ea2ccb
4 changed files with 9 additions and 155 deletions

View File

@@ -1557,17 +1557,6 @@ struct gl_texture_unit
/*@}*/
};
struct texenvprog_cache_item {
GLuint hash;
void *key;
struct gl_fragment_program *data;
struct texenvprog_cache_item *next;
};
struct texenvprog_cache {
struct texenvprog_cache_item **items;
GLuint size, n_items;
};
/**
* Texture attribute group (GL_TEXTURE_BIT).
@@ -1599,9 +1588,6 @@ struct gl_texture_attrib
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
struct gl_color_table Palette;
/** Cached texenv fragment programs */
struct texenvprog_cache env_fp_cache;
};

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -29,6 +29,7 @@
#include "macros.h"
#include "enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_cache.h"
#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
@@ -1131,109 +1132,6 @@ create_new_program(GLcontext *ctx, struct state_key *key,
}
static struct gl_fragment_program *
search_cache(const struct texenvprog_cache *cache,
GLuint hash,
const void *key,
GLuint keysize)
{
struct texenvprog_cache_item *c;
for (c = cache->items[hash % cache->size]; c; c = c->next) {
if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
return (struct gl_fragment_program *) c->data;
}
return NULL;
}
static void rehash( struct texenvprog_cache *cache )
{
struct texenvprog_cache_item **items;
struct texenvprog_cache_item *c, *next;
GLuint size, i;
size = cache->size * 3;
items = (struct texenvprog_cache_item**) _mesa_malloc(size * sizeof(*items));
_mesa_memset(items, 0, size * sizeof(*items));
for (i = 0; i < cache->size; i++)
for (c = cache->items[i]; c; c = next) {
next = c->next;
c->next = items[c->hash % size];
items[c->hash % size] = c;
}
_mesa_free(cache->items);
cache->items = items;
cache->size = size;
}
static void clear_cache( GLcontext *ctx, struct texenvprog_cache *cache )
{
struct texenvprog_cache_item *c, *next;
GLuint i;
for (i = 0; i < cache->size; i++) {
for (c = cache->items[i]; c; c = next) {
next = c->next;
_mesa_free(c->key);
ctx->Driver.DeleteProgram(ctx, (struct gl_program *) c->data);
_mesa_free(c);
}
cache->items[i] = NULL;
}
cache->n_items = 0;
}
static void cache_item( GLcontext *ctx,
struct texenvprog_cache *cache,
GLuint hash,
const struct state_key *key,
void *data )
{
struct texenvprog_cache_item *c
= (struct texenvprog_cache_item *) MALLOC(sizeof(*c));
c->hash = hash;
c->key = _mesa_malloc(sizeof(*key));
memcpy(c->key, key, sizeof(*key));
c->data = (struct gl_fragment_program *) data;
if (cache->n_items > cache->size * 1.5) {
if (cache->size < 1000)
rehash(cache);
else
clear_cache(ctx, cache);
}
cache->n_items++;
c->next = cache->items[hash % cache->size];
cache->items[hash % cache->size] = c;
}
static GLuint hash_key( const struct state_key *key )
{
GLuint *ikey = (GLuint *)key;
GLuint hash = 0, i;
/* Make a slightly better attempt at a hash function:
*/
for (i = 0; i < sizeof(*key)/sizeof(*ikey); i++)
{
hash += ikey[i];
hash += (hash << 10);
hash ^= (hash >> 6);
}
return hash;
}
/**
* Return a fragment program which implements the current
* fixed-function texture, fog and color-sum operations.
@@ -1243,23 +1141,21 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx)
{
struct gl_fragment_program *prog;
struct state_key key;
GLuint hash;
make_state_key(ctx, &key);
hash = hash_key(&key);
prog = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key));
prog = (struct gl_fragment_program *)
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
&key, sizeof(key));
if (!prog) {
if (0)
_mesa_printf("Building new texenv proggy for key %x\n", hash);
prog = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
create_new_program(ctx, &key, prog);
cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, prog);
_mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
&key, sizeof(key), &prog->Base);
}
return prog;
@@ -1297,20 +1193,3 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx )
(struct gl_program *) ctx->FragmentProgram._Current);
}
}
void _mesa_TexEnvProgramCacheInit( GLcontext *ctx )
{
ctx->Texture.env_fp_cache.size = 17;
ctx->Texture.env_fp_cache.n_items = 0;
ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **)
_mesa_calloc(ctx->Texture.env_fp_cache.size *
sizeof(struct texenvprog_cache_item));
}
void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
{
clear_cache(ctx, &ctx->Texture.env_fp_cache);
_mesa_free(ctx->Texture.env_fp_cache.items);
}

View File

@@ -1,13 +1,8 @@
/**
* \file texenvprogram.h
* Texture state management.
*/
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 7.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -38,7 +33,5 @@ extern struct gl_fragment_program *
_mesa_get_fixed_func_fragment_program(GLcontext *ctx);
extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx );
extern void _mesa_TexEnvProgramCacheInit( GLcontext *ctx );
extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx );
#endif

View File

@@ -3210,8 +3210,6 @@ _mesa_init_texture(GLcontext *ctx)
ctx->Texture.SharedPalette = GL_FALSE;
_mesa_init_colortable(&ctx->Texture.Palette);
_mesa_TexEnvProgramCacheInit( ctx );
/* Allocate proxy textures */
if (!alloc_proxy_textures( ctx ))
return GL_FALSE;
@@ -3239,6 +3237,4 @@ _mesa_free_texture_data(GLcontext *ctx)
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
_mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
_mesa_TexEnvProgramCacheDestroy( ctx );
}