nv50: enable indirect addressing of fragment shader inputs
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -911,6 +911,7 @@ CodeEmitterNV50::emitINTERP(const Instruction *i)
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defId(i->def(0), 2);
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srcAddr8(i->src(0), 16);
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setAReg16(i, 0);
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if (i->encSize != 8 && i->getInterpMode() == NV50_IR_INTERP_FLAT) {
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code[0] |= 1 << 8;
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@@ -306,9 +306,9 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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return 65536;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return NV50_MAX_PIPE_CONSTBUFS;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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return shader != PIPE_SHADER_FRAGMENT;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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