radv: use NIR_PASS with radv_export_implicit_primitive_id
For consistency. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18138>
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@@ -2682,7 +2682,8 @@ radv_link_shaders(struct radv_pipeline *pipeline,
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!(stages[last_vgt_api_stage].nir->info.outputs_written & VARYING_BIT_PRIMITIVE_ID) &&
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((last_vgt_api_stage == MESA_SHADER_VERTEX && !stages[MESA_SHADER_VERTEX].info.is_ngg) ||
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(last_vgt_api_stage == MESA_SHADER_TESS_EVAL && !stages[MESA_SHADER_TESS_EVAL].info.is_ngg))) {
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radv_export_implicit_primitive_id(stages[last_vgt_api_stage].nir);
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nir_shader *last_vgt_shader = stages[last_vgt_api_stage].nir;
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NIR_PASS(_, last_vgt_shader, radv_export_implicit_primitive_id);
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}
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if (!optimize_conservatively) {
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