r300-gallium: Clean up FB state emit.
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@@ -152,38 +152,38 @@ void r500_emit_fragment_shader(struct r300_context* r300,
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END_CS;
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}
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/* XXX add pitch, stride, clean up */
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void r300_emit_fb_state(struct r300_context* r300,
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struct pipe_framebuffer_state* fb)
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{
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int i;
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struct r300_texture* tex;
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unsigned pixpitch;
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int i;
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CS_LOCALS(r300);
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BEGIN_CS((7 * fb->nr_cbufs) + (fb->zsbuf ? 7 : 0) + 4);
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BEGIN_CS((8 * fb->nr_cbufs) + (fb->zsbuf ? 8 : 0) + 4);
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for (i = 0; i < fb->nr_cbufs; i++) {
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tex = (struct r300_texture*)fb->cbufs[i]->texture;
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pixpitch = tex->stride / tex->tex.block.size;
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OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
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OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
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OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
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r300_translate_out_fmt(fb->cbufs[i]->format));
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unsigned pixpitch = tex->stride / tex->tex.block.size;
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OUT_CS_REG(R300_RB3D_COLORPITCH0 + (4 * i), pixpitch |
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r300_translate_colorformat(tex->tex.format));
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OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
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r300_translate_out_fmt(fb->cbufs[i]->format));
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}
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if (fb->zsbuf) {
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tex = (struct r300_texture*)fb->zsbuf->texture;
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pixpitch = (tex->stride / tex->tex.block.size);
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OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
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OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
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if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
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OUT_CS_REG(R300_ZB_FORMAT,
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R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL);
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} else {
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OUT_CS_REG(R300_ZB_FORMAT, 0x0);
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}
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unsigned pixpitch = tex->stride / tex->tex.block.size;
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OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
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OUT_CS_REG(R300_ZB_DEPTHPITCH, pixpitch);
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}
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