gallium: adapt state trackers etc. to pipe_constant_buffer removal
This commit is contained in:
@@ -353,7 +353,7 @@ init_buffers(struct vl_compositor *c)
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* Create our vertex shader's constant buffer
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* Const buffer contains scaling and translation vectors
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*/
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c->vs_const_buf.buffer = pipe_buffer_create
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c->vs_const_buf = pipe_buffer_create
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(
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c->pipe->screen,
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1,
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@@ -365,7 +365,7 @@ init_buffers(struct vl_compositor *c)
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* Create our fragment shader's constant buffer
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* Const buffer contains the color conversion matrix and bias vectors
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*/
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c->fs_const_buf.buffer = pipe_buffer_create
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c->fs_const_buf = pipe_buffer_create
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(
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c->pipe->screen,
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1,
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@@ -390,8 +390,8 @@ cleanup_buffers(struct vl_compositor *c)
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for (i = 0; i < 2; ++i)
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pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL);
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pipe_buffer_reference(&c->vs_const_buf.buffer, NULL);
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pipe_buffer_reference(&c->fs_const_buf.buffer, NULL);
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pipe_buffer_reference(&c->vs_const_buf, NULL);
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pipe_buffer_reference(&c->fs_const_buf, NULL);
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}
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bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe)
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@@ -483,13 +483,13 @@ void vl_compositor_render(struct vl_compositor *compositor,
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compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader);
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compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs);
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compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems);
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compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, &compositor->vs_const_buf);
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compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, &compositor->fs_const_buf);
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compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf);
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compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf);
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vs_consts = pipe_buffer_map
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(
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compositor->pipe->screen,
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compositor->vs_const_buf.buffer,
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compositor->vs_const_buf,
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PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
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);
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@@ -511,7 +511,7 @@ void vl_compositor_render(struct vl_compositor *compositor,
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vs_consts->src_trans.z = 0;
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vs_consts->src_trans.w = 0;
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pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf.buffer);
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pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf);
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compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
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compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
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@@ -525,10 +525,10 @@ void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float
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memcpy
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(
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pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
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pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
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mat,
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sizeof(struct fragment_shader_consts)
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);
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pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer);
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pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf);
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}
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@@ -47,7 +47,7 @@ struct vl_compositor
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struct pipe_scissor_state scissor;
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struct pipe_vertex_buffer vertex_bufs[2];
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struct pipe_vertex_element vertex_elems[2];
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struct pipe_constant_buffer vs_const_buf, fs_const_buf;
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struct pipe_buffer *vs_const_buf, *fs_const_buf;
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};
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bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);
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@@ -929,7 +929,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
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r->vertex_elems[7].nr_components = 2;
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r->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
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r->vs_const_buf.buffer = pipe_buffer_create
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r->vs_const_buf = pipe_buffer_create
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(
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r->pipe->screen,
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DEFAULT_BUF_ALIGNMENT,
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@@ -937,7 +937,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
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sizeof(struct vertex_shader_consts)
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);
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r->fs_const_buf.buffer = pipe_buffer_create
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r->fs_const_buf = pipe_buffer_create
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(
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r->pipe->screen,
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DEFAULT_BUF_ALIGNMENT,
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@@ -946,11 +946,11 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
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memcpy
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(
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pipe_buffer_map(r->pipe->screen, r->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
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pipe_buffer_map(r->pipe->screen, r->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
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&fs_consts, sizeof(struct fragment_shader_consts)
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);
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pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf.buffer);
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pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf);
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return true;
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}
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@@ -962,8 +962,8 @@ cleanup_buffers(struct vl_mpeg12_mc_renderer *r)
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assert(r);
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pipe_buffer_reference(&r->vs_const_buf.buffer, NULL);
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pipe_buffer_reference(&r->fs_const_buf.buffer, NULL);
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pipe_buffer_reference(&r->vs_const_buf, NULL);
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pipe_buffer_reference(&r->fs_const_buf, NULL);
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for (i = 0; i < 3; ++i)
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pipe_buffer_reference(&r->vertex_bufs.all[i].buffer, NULL);
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@@ -1273,19 +1273,19 @@ flush(struct vl_mpeg12_mc_renderer *r)
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vs_consts = pipe_buffer_map
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(
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r->pipe->screen, r->vs_const_buf.buffer,
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r->pipe->screen, r->vs_const_buf,
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PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
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);
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vs_consts->denorm.x = r->surface->width0;
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vs_consts->denorm.y = r->surface->height0;
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pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer);
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pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf);
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r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0,
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&r->vs_const_buf);
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r->vs_const_buf);
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r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_FRAGMENT, 0,
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&r->fs_const_buf);
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r->fs_const_buf);
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if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
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r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all);
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@@ -63,8 +63,8 @@ struct vl_mpeg12_mc_renderer
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struct pipe_viewport_state viewport;
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struct pipe_scissor_state scissor;
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struct pipe_constant_buffer vs_const_buf;
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struct pipe_constant_buffer fs_const_buf;
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struct pipe_buffer *vs_const_buf;
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struct pipe_buffer *fs_const_buf;
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struct pipe_framebuffer_state fb_state;
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struct pipe_vertex_element vertex_elems[8];
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@@ -75,7 +75,6 @@
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%rename(BlendColor) pipe_blend_color;
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%rename(Blend) pipe_blend_state;
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%rename(Clip) pipe_clip_state;
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%rename(ConstantBuffer) pipe_constant_buffer;
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%rename(Depth) pipe_depth_state;
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%rename(Stencil) pipe_stencil_state;
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%rename(Alpha) pipe_alpha_state;
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@@ -118,10 +118,7 @@ struct st_context {
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void set_constant_buffer(unsigned shader, unsigned index,
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struct pipe_buffer *buffer )
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{
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struct pipe_constant_buffer state;
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memset(&state, 0, sizeof(state));
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state.buffer = buffer;
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$self->pipe->set_constant_buffer($self->pipe, shader, index, &state);
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$self->pipe->set_constant_buffer($self->pipe, shader, index, buffer);
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}
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void set_framebuffer(const struct pipe_framebuffer_state *state )
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@@ -94,7 +94,7 @@ struct_factories = {
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"pipe_blend_color": gallium.BlendColor,
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"pipe_blend_state": gallium.Blend,
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#"pipe_clip_state": gallium.Clip,
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#"pipe_constant_buffer": gallium.ConstantBuffer,
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#"pipe_buffer": gallium.Buffer,
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"pipe_depth_state": gallium.Depth,
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"pipe_stencil_state": gallium.Stencil,
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"pipe_alpha_state": gallium.Alpha,
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@@ -458,10 +458,10 @@ class Context(Object):
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sys.stdout.flush()
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def set_constant_buffer(self, shader, index, buffer):
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if buffer is not None and buffer.buffer is not None:
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self.real.set_constant_buffer(shader, index, buffer.buffer)
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if buffer is not None:
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self.real.set_constant_buffer(shader, index, buffer)
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self.dump_constant_buffer(buffer.buffer)
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self.dump_constant_buffer(buffer)
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def set_framebuffer_state(self, state):
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_state = gallium.Framebuffer()
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@@ -147,22 +147,22 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
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VGint param_bytes)
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{
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struct pipe_context *pipe = ctx->pipe;
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struct pipe_constant_buffer *cbuf = &ctx->filter.buffer;
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struct pipe_buffer **cbuf = &ctx->filter.buffer;
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/* We always need to get a new buffer, to keep the drivers simple and
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* avoid gratuitous rendering synchronization. */
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pipe_buffer_reference(&cbuf->buffer, NULL);
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pipe_buffer_reference(cbuf, NULL);
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cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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*cbuf = pipe_buffer_create(pipe->screen, 16,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (cbuf->buffer) {
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st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
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if (*cbuf) {
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st_no_flush_pipe_buffer_write(ctx, *cbuf,
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0, param_bytes, buffer);
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}
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
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}
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static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
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@@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf,
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static void setup_mask_operation(VGMaskOperation operation)
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{
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struct vg_context *ctx = vg_current_context();
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struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
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struct pipe_buffer **cbuf = &ctx->mask.cbuf;
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const VGint param_bytes = 4 * sizeof(VGfloat);
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const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
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void *shader = 0;
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@@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation)
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/* We always need to get a new buffer, to keep the drivers simple and
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* avoid gratuitous rendering synchronization.
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*/
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pipe_buffer_reference(&cbuf->buffer, NULL);
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pipe_buffer_reference(cbuf, NULL);
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cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (cbuf->buffer) {
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st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
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*cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (*cbuf) {
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st_no_flush_pipe_buffer_write(ctx, *cbuf,
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0, param_bytes, ones);
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}
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
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switch (operation) {
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case VG_UNION_MASK: {
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if (!ctx->mask.union_fs) {
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@@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask)
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static void setup_mask_fill(const VGfloat color[4])
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{
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struct vg_context *ctx = vg_current_context();
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struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
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struct pipe_buffer **cbuf = &ctx->mask.cbuf;
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const VGint param_bytes = 4 * sizeof(VGfloat);
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/* We always need to get a new buffer, to keep the drivers simple and
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* avoid gratuitous rendering synchronization.
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*/
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pipe_buffer_reference(&cbuf->buffer, NULL);
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pipe_buffer_reference(cbuf, NULL);
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cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (cbuf->buffer) {
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st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color);
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*cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (*cbuf) {
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st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
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}
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
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cso_set_fragment_shader_handle(ctx->cso_context,
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shaders_cache_fill(ctx->sc,
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VEGA_SOLID_FILL_SHADER));
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@@ -77,7 +77,8 @@ struct vg_paint {
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struct pipe_sampler_state sampler;
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} pattern;
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struct pipe_constant_buffer cbuf;
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/* XXX next 3 all unneded? */
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struct pipe_buffer *cbuf;
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struct pipe_shader_state fs_state;
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void *fs;
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};
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@@ -51,7 +51,7 @@ struct shader {
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VGImageMode image_mode;
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float constants[MAX_CONSTANTS];
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struct pipe_constant_buffer cbuf;
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struct pipe_buffer *cbuf;
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struct pipe_shader_state fs_state;
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void *fs;
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};
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@@ -96,25 +96,25 @@ static void setup_constant_buffer(struct shader *shader)
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{
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struct vg_context *ctx = shader->context;
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struct pipe_context *pipe = shader->context->pipe;
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struct pipe_constant_buffer *cbuf = &shader->cbuf;
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struct pipe_buffer **cbuf = &shader->cbuf;
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VGint param_bytes = paint_constant_buffer_size(shader->paint);
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float temp_buf[MAX_CONSTANTS];
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assert(param_bytes <= sizeof(temp_buf));
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paint_fill_constant_buffer(shader->paint, temp_buf);
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if (cbuf->buffer == NULL ||
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if (*cbuf == NULL ||
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memcmp(temp_buf, shader->constants, param_bytes) != 0)
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{
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pipe_buffer_reference(&cbuf->buffer, NULL);
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pipe_buffer_reference(cbuf, NULL);
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memcpy(shader->constants, temp_buf, param_bytes);
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cbuf->buffer = pipe_user_buffer_create(pipe->screen,
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&shader->constants,
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sizeof(shader->constants));
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*cbuf = pipe_user_buffer_create(pipe->screen,
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&shader->constants,
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sizeof(shader->constants));
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}
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
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}
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static VGint blend_bind_samplers(struct vg_context *ctx,
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|
@@ -122,8 +122,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
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void vg_destroy_context(struct vg_context *ctx)
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{
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struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
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struct pipe_constant_buffer *vsbuf = &ctx->vs_const_buffer;
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struct pipe_buffer **cbuf = &ctx->mask.cbuf;
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struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
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util_destroy_blit(ctx->blit);
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renderer_destroy(ctx->renderer);
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@@ -131,11 +131,11 @@ void vg_destroy_context(struct vg_context *ctx)
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shader_destroy(ctx->shader);
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paint_destroy(ctx->default_paint);
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if (cbuf && cbuf->buffer)
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pipe_buffer_reference(&cbuf->buffer, NULL);
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if (*cbuf)
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pipe_buffer_reference(cbuf, NULL);
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if (vsbuf && vsbuf->buffer)
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pipe_buffer_reference(&vsbuf->buffer, NULL);
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if (*vsbuf)
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pipe_buffer_reference(vsbuf, NULL);
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if (ctx->clear.fs) {
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cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
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@@ -371,20 +371,20 @@ void vg_validate_state(struct vg_context *ctx)
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2.f/fb->width, 2.f/fb->height, 1, 1,
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-1, -1, 0, 0
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};
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struct pipe_constant_buffer *cbuf = &ctx->vs_const_buffer;
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struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
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vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
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pipe_buffer_reference(&cbuf->buffer, NULL);
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cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 16,
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pipe_buffer_reference(cbuf, NULL);
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*cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
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PIPE_BUFFER_USAGE_CONSTANT,
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param_bytes);
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if (cbuf->buffer) {
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st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
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||||
if (*cbuf) {
|
||||
st_no_flush_pipe_buffer_write(ctx, *cbuf,
|
||||
0, param_bytes, vs_consts);
|
||||
}
|
||||
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
|
||||
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf);
|
||||
}
|
||||
if ((ctx->state.dirty & VS_DIRTY)) {
|
||||
cso_set_vertex_shader_handle(ctx->cso_context,
|
||||
|
@@ -113,7 +113,7 @@ struct vg_context
|
||||
} clear;
|
||||
|
||||
struct {
|
||||
struct pipe_constant_buffer cbuf;
|
||||
struct pipe_buffer *cbuf;
|
||||
struct pipe_sampler_state sampler;
|
||||
|
||||
struct vg_shader *union_fs;
|
||||
@@ -135,7 +135,7 @@ struct vg_context
|
||||
|
||||
struct pipe_sampler_state blend_sampler;
|
||||
struct {
|
||||
struct pipe_constant_buffer buffer;
|
||||
struct pipe_buffer *buffer;
|
||||
void *color_matrix_fs;
|
||||
} filter;
|
||||
struct vg_paint *default_paint;
|
||||
@@ -145,7 +145,7 @@ struct vg_context
|
||||
struct vg_shader *plain_vs;
|
||||
struct vg_shader *clear_vs;
|
||||
struct vg_shader *texture_vs;
|
||||
struct pipe_constant_buffer vs_const_buffer;
|
||||
struct pipe_buffer *vs_const_buffer;
|
||||
};
|
||||
|
||||
struct vg_object {
|
||||
|
@@ -379,14 +379,14 @@ struct xorg_renderer * renderer_create(struct pipe_context *pipe)
|
||||
|
||||
void renderer_destroy(struct xorg_renderer *r)
|
||||
{
|
||||
struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
|
||||
struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
|
||||
struct pipe_buffer **vsbuf = &r->vs_const_buffer;
|
||||
struct pipe_buffer **fsbuf = &r->fs_const_buffer;
|
||||
|
||||
if (vsbuf && vsbuf->buffer)
|
||||
pipe_buffer_reference(&vsbuf->buffer, NULL);
|
||||
if (*vsbuf)
|
||||
pipe_buffer_reference(vsbuf, NULL);
|
||||
|
||||
if (fsbuf && fsbuf->buffer)
|
||||
pipe_buffer_reference(&fsbuf->buffer, NULL);
|
||||
if (*fsbuf)
|
||||
pipe_buffer_reference(fsbuf, NULL);
|
||||
|
||||
if (r->shaders) {
|
||||
xorg_shaders_destroy(r->shaders);
|
||||
@@ -409,20 +409,20 @@ void renderer_set_constants(struct xorg_renderer *r,
|
||||
const float *params,
|
||||
int param_bytes)
|
||||
{
|
||||
struct pipe_constant_buffer *cbuf =
|
||||
struct pipe_buffer **cbuf =
|
||||
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
|
||||
&r->fs_const_buffer;
|
||||
|
||||
pipe_buffer_reference(&cbuf->buffer, NULL);
|
||||
cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
|
||||
PIPE_BUFFER_USAGE_CONSTANT,
|
||||
param_bytes);
|
||||
pipe_buffer_reference(cbuf, NULL);
|
||||
*cbuf = pipe_buffer_create(r->pipe->screen, 16,
|
||||
PIPE_BUFFER_USAGE_CONSTANT,
|
||||
param_bytes);
|
||||
|
||||
if (cbuf->buffer) {
|
||||
pipe_buffer_write(r->pipe->screen, cbuf->buffer,
|
||||
if (*cbuf) {
|
||||
pipe_buffer_write(r->pipe->screen, *cbuf,
|
||||
0, param_bytes, params);
|
||||
}
|
||||
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
|
||||
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
|
||||
}
|
||||
|
||||
|
||||
|
@@ -23,8 +23,8 @@ struct xorg_renderer {
|
||||
|
||||
int fb_width;
|
||||
int fb_height;
|
||||
struct pipe_constant_buffer vs_const_buffer;
|
||||
struct pipe_constant_buffer fs_const_buffer;
|
||||
struct pipe_buffer *vs_const_buffer;
|
||||
struct pipe_buffer *fs_const_buffer;
|
||||
|
||||
float buffer[BUF_SIZE];
|
||||
int buffer_size;
|
||||
|
@@ -57,7 +57,7 @@ void st_upload_constants( struct st_context *st,
|
||||
unsigned shader_type)
|
||||
{
|
||||
struct pipe_context *pipe = st->pipe;
|
||||
struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
|
||||
struct pipe_buffer **cbuf = &st->state.constants[shader_type];
|
||||
|
||||
assert(shader_type == PIPE_SHADER_VERTEX ||
|
||||
shader_type == PIPE_SHADER_FRAGMENT);
|
||||
@@ -71,8 +71,8 @@ void st_upload_constants( struct st_context *st,
|
||||
/* We always need to get a new buffer, to keep the drivers simple and
|
||||
* avoid gratuitous rendering synchronization.
|
||||
*/
|
||||
pipe_buffer_reference(&cbuf->buffer, NULL );
|
||||
cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
|
||||
pipe_buffer_reference(cbuf, NULL );
|
||||
*cbuf = pipe_buffer_create(pipe->screen, 16,
|
||||
PIPE_BUFFER_USAGE_CONSTANT,
|
||||
paramBytes );
|
||||
|
||||
@@ -84,12 +84,12 @@ void st_upload_constants( struct st_context *st,
|
||||
}
|
||||
|
||||
/* load Mesa constants into the constant buffer */
|
||||
if (cbuf->buffer)
|
||||
st_no_flush_pipe_buffer_write(st, cbuf->buffer,
|
||||
if (cbuf)
|
||||
st_no_flush_pipe_buffer_write(st, *cbuf,
|
||||
0, paramBytes,
|
||||
params->ParameterValues);
|
||||
|
||||
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
|
||||
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
|
||||
}
|
||||
else {
|
||||
st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
|
||||
|
@@ -217,8 +217,8 @@ static void st_destroy_context_priv( struct st_context *st )
|
||||
}
|
||||
|
||||
for (i = 0; i < Elements(st->state.constants); i++) {
|
||||
if (st->state.constants[i].buffer) {
|
||||
pipe_buffer_reference(&st->state.constants[i].buffer, NULL);
|
||||
if (st->state.constants[i]) {
|
||||
pipe_buffer_reference(&st->state.constants[i], NULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -92,7 +92,7 @@ struct st_context
|
||||
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_clip_state clip;
|
||||
struct pipe_constant_buffer constants[2];
|
||||
struct pipe_buffer *constants[2];
|
||||
struct pipe_framebuffer_state framebuffer;
|
||||
struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_scissor_state scissor;
|
||||
|
@@ -239,10 +239,10 @@ st_feedback_draw_vbo(GLcontext *ctx,
|
||||
|
||||
/* map constant buffers */
|
||||
mapped_constants = pipe_buffer_map(pipe->screen,
|
||||
st->state.constants[PIPE_SHADER_VERTEX].buffer,
|
||||
st->state.constants[PIPE_SHADER_VERTEX],
|
||||
PIPE_BUFFER_USAGE_CPU_READ);
|
||||
draw_set_mapped_constant_buffer(st->draw, mapped_constants,
|
||||
st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
|
||||
st->state.constants[PIPE_SHADER_VERTEX]->size);
|
||||
|
||||
|
||||
/* draw here */
|
||||
@@ -252,7 +252,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
|
||||
|
||||
|
||||
/* unmap constant buffers */
|
||||
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
|
||||
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]);
|
||||
|
||||
/*
|
||||
* unmap vertex/index buffers
|
||||
|
Reference in New Issue
Block a user