gallium: adapt state trackers etc. to pipe_constant_buffer removal

This commit is contained in:
Roland Scheidegger
2009-12-23 20:44:06 +01:00
parent beb712ee9a
commit f44b0ff843
19 changed files with 105 additions and 108 deletions

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@@ -353,7 +353,7 @@ init_buffers(struct vl_compositor *c)
* Create our vertex shader's constant buffer * Create our vertex shader's constant buffer
* Const buffer contains scaling and translation vectors * Const buffer contains scaling and translation vectors
*/ */
c->vs_const_buf.buffer = pipe_buffer_create c->vs_const_buf = pipe_buffer_create
( (
c->pipe->screen, c->pipe->screen,
1, 1,
@@ -365,7 +365,7 @@ init_buffers(struct vl_compositor *c)
* Create our fragment shader's constant buffer * Create our fragment shader's constant buffer
* Const buffer contains the color conversion matrix and bias vectors * Const buffer contains the color conversion matrix and bias vectors
*/ */
c->fs_const_buf.buffer = pipe_buffer_create c->fs_const_buf = pipe_buffer_create
( (
c->pipe->screen, c->pipe->screen,
1, 1,
@@ -390,8 +390,8 @@ cleanup_buffers(struct vl_compositor *c)
for (i = 0; i < 2; ++i) for (i = 0; i < 2; ++i)
pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL); pipe_buffer_reference(&c->vertex_bufs[i].buffer, NULL);
pipe_buffer_reference(&c->vs_const_buf.buffer, NULL); pipe_buffer_reference(&c->vs_const_buf, NULL);
pipe_buffer_reference(&c->fs_const_buf.buffer, NULL); pipe_buffer_reference(&c->fs_const_buf, NULL);
} }
bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe) bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe)
@@ -483,13 +483,13 @@ void vl_compositor_render(struct vl_compositor *compositor,
compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader); compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader);
compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs); compositor->pipe->set_vertex_buffers(compositor->pipe, 2, compositor->vertex_bufs);
compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems); compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems);
compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, &compositor->vs_const_buf); compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_VERTEX, 0, compositor->vs_const_buf);
compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, &compositor->fs_const_buf); compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, compositor->fs_const_buf);
vs_consts = pipe_buffer_map vs_consts = pipe_buffer_map
( (
compositor->pipe->screen, compositor->pipe->screen,
compositor->vs_const_buf.buffer, compositor->vs_const_buf,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
); );
@@ -511,7 +511,7 @@ void vl_compositor_render(struct vl_compositor *compositor,
vs_consts->src_trans.z = 0; vs_consts->src_trans.z = 0;
vs_consts->src_trans.w = 0; vs_consts->src_trans.w = 0;
pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf.buffer); pipe_buffer_unmap(compositor->pipe->screen, compositor->vs_const_buf);
compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence); compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
@@ -525,10 +525,10 @@ void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float
memcpy memcpy
( (
pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
mat, mat,
sizeof(struct fragment_shader_consts) sizeof(struct fragment_shader_consts)
); );
pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer); pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf);
} }

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@@ -47,7 +47,7 @@ struct vl_compositor
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;
struct pipe_vertex_buffer vertex_bufs[2]; struct pipe_vertex_buffer vertex_bufs[2];
struct pipe_vertex_element vertex_elems[2]; struct pipe_vertex_element vertex_elems[2];
struct pipe_constant_buffer vs_const_buf, fs_const_buf; struct pipe_buffer *vs_const_buf, *fs_const_buf;
}; };
bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe); bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);

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@@ -929,7 +929,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->vertex_elems[7].nr_components = 2; r->vertex_elems[7].nr_components = 2;
r->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT; r->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vs_const_buf.buffer = pipe_buffer_create r->vs_const_buf = pipe_buffer_create
( (
r->pipe->screen, r->pipe->screen,
DEFAULT_BUF_ALIGNMENT, DEFAULT_BUF_ALIGNMENT,
@@ -937,7 +937,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
sizeof(struct vertex_shader_consts) sizeof(struct vertex_shader_consts)
); );
r->fs_const_buf.buffer = pipe_buffer_create r->fs_const_buf = pipe_buffer_create
( (
r->pipe->screen, r->pipe->screen,
DEFAULT_BUF_ALIGNMENT, DEFAULT_BUF_ALIGNMENT,
@@ -946,11 +946,11 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
memcpy memcpy
( (
pipe_buffer_map(r->pipe->screen, r->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), pipe_buffer_map(r->pipe->screen, r->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
&fs_consts, sizeof(struct fragment_shader_consts) &fs_consts, sizeof(struct fragment_shader_consts)
); );
pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf.buffer); pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf);
return true; return true;
} }
@@ -962,8 +962,8 @@ cleanup_buffers(struct vl_mpeg12_mc_renderer *r)
assert(r); assert(r);
pipe_buffer_reference(&r->vs_const_buf.buffer, NULL); pipe_buffer_reference(&r->vs_const_buf, NULL);
pipe_buffer_reference(&r->fs_const_buf.buffer, NULL); pipe_buffer_reference(&r->fs_const_buf, NULL);
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
pipe_buffer_reference(&r->vertex_bufs.all[i].buffer, NULL); pipe_buffer_reference(&r->vertex_bufs.all[i].buffer, NULL);
@@ -1273,19 +1273,19 @@ flush(struct vl_mpeg12_mc_renderer *r)
vs_consts = pipe_buffer_map vs_consts = pipe_buffer_map
( (
r->pipe->screen, r->vs_const_buf.buffer, r->pipe->screen, r->vs_const_buf,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
); );
vs_consts->denorm.x = r->surface->width0; vs_consts->denorm.x = r->surface->width0;
vs_consts->denorm.y = r->surface->height0; vs_consts->denorm.y = r->surface->height0;
pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer); pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0, r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0,
&r->vs_const_buf); r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_FRAGMENT, 0, r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_FRAGMENT, 0,
&r->fs_const_buf); r->fs_const_buf);
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) { if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all); r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all);

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@@ -63,8 +63,8 @@ struct vl_mpeg12_mc_renderer
struct pipe_viewport_state viewport; struct pipe_viewport_state viewport;
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;
struct pipe_constant_buffer vs_const_buf; struct pipe_buffer *vs_const_buf;
struct pipe_constant_buffer fs_const_buf; struct pipe_buffer *fs_const_buf;
struct pipe_framebuffer_state fb_state; struct pipe_framebuffer_state fb_state;
struct pipe_vertex_element vertex_elems[8]; struct pipe_vertex_element vertex_elems[8];

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@@ -75,7 +75,6 @@
%rename(BlendColor) pipe_blend_color; %rename(BlendColor) pipe_blend_color;
%rename(Blend) pipe_blend_state; %rename(Blend) pipe_blend_state;
%rename(Clip) pipe_clip_state; %rename(Clip) pipe_clip_state;
%rename(ConstantBuffer) pipe_constant_buffer;
%rename(Depth) pipe_depth_state; %rename(Depth) pipe_depth_state;
%rename(Stencil) pipe_stencil_state; %rename(Stencil) pipe_stencil_state;
%rename(Alpha) pipe_alpha_state; %rename(Alpha) pipe_alpha_state;

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@@ -118,10 +118,7 @@ struct st_context {
void set_constant_buffer(unsigned shader, unsigned index, void set_constant_buffer(unsigned shader, unsigned index,
struct pipe_buffer *buffer ) struct pipe_buffer *buffer )
{ {
struct pipe_constant_buffer state; $self->pipe->set_constant_buffer($self->pipe, shader, index, buffer);
memset(&state, 0, sizeof(state));
state.buffer = buffer;
$self->pipe->set_constant_buffer($self->pipe, shader, index, &state);
} }
void set_framebuffer(const struct pipe_framebuffer_state *state ) void set_framebuffer(const struct pipe_framebuffer_state *state )

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@@ -94,7 +94,7 @@ struct_factories = {
"pipe_blend_color": gallium.BlendColor, "pipe_blend_color": gallium.BlendColor,
"pipe_blend_state": gallium.Blend, "pipe_blend_state": gallium.Blend,
#"pipe_clip_state": gallium.Clip, #"pipe_clip_state": gallium.Clip,
#"pipe_constant_buffer": gallium.ConstantBuffer, #"pipe_buffer": gallium.Buffer,
"pipe_depth_state": gallium.Depth, "pipe_depth_state": gallium.Depth,
"pipe_stencil_state": gallium.Stencil, "pipe_stencil_state": gallium.Stencil,
"pipe_alpha_state": gallium.Alpha, "pipe_alpha_state": gallium.Alpha,
@@ -458,10 +458,10 @@ class Context(Object):
sys.stdout.flush() sys.stdout.flush()
def set_constant_buffer(self, shader, index, buffer): def set_constant_buffer(self, shader, index, buffer):
if buffer is not None and buffer.buffer is not None: if buffer is not None:
self.real.set_constant_buffer(shader, index, buffer.buffer) self.real.set_constant_buffer(shader, index, buffer)
self.dump_constant_buffer(buffer.buffer) self.dump_constant_buffer(buffer)
def set_framebuffer_state(self, state): def set_framebuffer_state(self, state):
_state = gallium.Framebuffer() _state = gallium.Framebuffer()

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@@ -147,22 +147,22 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
VGint param_bytes) VGint param_bytes)
{ {
struct pipe_context *pipe = ctx->pipe; struct pipe_context *pipe = ctx->pipe;
struct pipe_constant_buffer *cbuf = &ctx->filter.buffer; struct pipe_buffer **cbuf = &ctx->filter.buffer;
/* We always need to get a new buffer, to keep the drivers simple and /* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. */ * avoid gratuitous rendering synchronization. */
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
cbuf->buffer = pipe_buffer_create(pipe->screen, 16, *cbuf = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
param_bytes); param_bytes);
if (cbuf->buffer) { if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, buffer); 0, param_bytes, buffer);
} }
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
} }
static void setup_samplers(struct vg_context *ctx, struct filter_info *info) static void setup_samplers(struct vg_context *ctx, struct filter_info *info)

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@@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf,
static void setup_mask_operation(VGMaskOperation operation) static void setup_mask_operation(VGMaskOperation operation)
{ {
struct vg_context *ctx = vg_current_context(); struct vg_context *ctx = vg_current_context();
struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat); const VGint param_bytes = 4 * sizeof(VGfloat);
const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *shader = 0; void *shader = 0;
@@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation)
/* We always need to get a new buffer, to keep the drivers simple and /* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. * avoid gratuitous rendering synchronization.
*/ */
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
param_bytes); param_bytes);
if (cbuf->buffer) { if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, ones); 0, param_bytes, ones);
} }
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
switch (operation) { switch (operation) {
case VG_UNION_MASK: { case VG_UNION_MASK: {
if (!ctx->mask.union_fs) { if (!ctx->mask.union_fs) {
@@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask)
static void setup_mask_fill(const VGfloat color[4]) static void setup_mask_fill(const VGfloat color[4])
{ {
struct vg_context *ctx = vg_current_context(); struct vg_context *ctx = vg_current_context();
struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat); const VGint param_bytes = 4 * sizeof(VGfloat);
/* We always need to get a new buffer, to keep the drivers simple and /* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. * avoid gratuitous rendering synchronization.
*/ */
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
param_bytes); param_bytes);
if (cbuf->buffer) { if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color); st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
} }
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
cso_set_fragment_shader_handle(ctx->cso_context, cso_set_fragment_shader_handle(ctx->cso_context,
shaders_cache_fill(ctx->sc, shaders_cache_fill(ctx->sc,
VEGA_SOLID_FILL_SHADER)); VEGA_SOLID_FILL_SHADER));

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@@ -77,7 +77,8 @@ struct vg_paint {
struct pipe_sampler_state sampler; struct pipe_sampler_state sampler;
} pattern; } pattern;
struct pipe_constant_buffer cbuf; /* XXX next 3 all unneded? */
struct pipe_buffer *cbuf;
struct pipe_shader_state fs_state; struct pipe_shader_state fs_state;
void *fs; void *fs;
}; };

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@@ -51,7 +51,7 @@ struct shader {
VGImageMode image_mode; VGImageMode image_mode;
float constants[MAX_CONSTANTS]; float constants[MAX_CONSTANTS];
struct pipe_constant_buffer cbuf; struct pipe_buffer *cbuf;
struct pipe_shader_state fs_state; struct pipe_shader_state fs_state;
void *fs; void *fs;
}; };
@@ -96,25 +96,25 @@ static void setup_constant_buffer(struct shader *shader)
{ {
struct vg_context *ctx = shader->context; struct vg_context *ctx = shader->context;
struct pipe_context *pipe = shader->context->pipe; struct pipe_context *pipe = shader->context->pipe;
struct pipe_constant_buffer *cbuf = &shader->cbuf; struct pipe_buffer **cbuf = &shader->cbuf;
VGint param_bytes = paint_constant_buffer_size(shader->paint); VGint param_bytes = paint_constant_buffer_size(shader->paint);
float temp_buf[MAX_CONSTANTS]; float temp_buf[MAX_CONSTANTS];
assert(param_bytes <= sizeof(temp_buf)); assert(param_bytes <= sizeof(temp_buf));
paint_fill_constant_buffer(shader->paint, temp_buf); paint_fill_constant_buffer(shader->paint, temp_buf);
if (cbuf->buffer == NULL || if (*cbuf == NULL ||
memcmp(temp_buf, shader->constants, param_bytes) != 0) memcmp(temp_buf, shader->constants, param_bytes) != 0)
{ {
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
memcpy(shader->constants, temp_buf, param_bytes); memcpy(shader->constants, temp_buf, param_bytes);
cbuf->buffer = pipe_user_buffer_create(pipe->screen, *cbuf = pipe_user_buffer_create(pipe->screen,
&shader->constants, &shader->constants,
sizeof(shader->constants)); sizeof(shader->constants));
} }
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
} }
static VGint blend_bind_samplers(struct vg_context *ctx, static VGint blend_bind_samplers(struct vg_context *ctx,

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@@ -122,8 +122,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
void vg_destroy_context(struct vg_context *ctx) void vg_destroy_context(struct vg_context *ctx)
{ {
struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; struct pipe_buffer **cbuf = &ctx->mask.cbuf;
struct pipe_constant_buffer *vsbuf = &ctx->vs_const_buffer; struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
util_destroy_blit(ctx->blit); util_destroy_blit(ctx->blit);
renderer_destroy(ctx->renderer); renderer_destroy(ctx->renderer);
@@ -131,11 +131,11 @@ void vg_destroy_context(struct vg_context *ctx)
shader_destroy(ctx->shader); shader_destroy(ctx->shader);
paint_destroy(ctx->default_paint); paint_destroy(ctx->default_paint);
if (cbuf && cbuf->buffer) if (*cbuf)
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
if (vsbuf && vsbuf->buffer) if (*vsbuf)
pipe_buffer_reference(&vsbuf->buffer, NULL); pipe_buffer_reference(vsbuf, NULL);
if (ctx->clear.fs) { if (ctx->clear.fs) {
cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs); cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
@@ -371,20 +371,20 @@ void vg_validate_state(struct vg_context *ctx)
2.f/fb->width, 2.f/fb->height, 1, 1, 2.f/fb->width, 2.f/fb->height, 1, 1,
-1, -1, 0, 0 -1, -1, 0, 0
}; };
struct pipe_constant_buffer *cbuf = &ctx->vs_const_buffer; struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
vg_set_viewport(ctx, VEGA_Y0_BOTTOM); vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 16, *cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
param_bytes); param_bytes);
if (cbuf->buffer) { if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, vs_consts); 0, param_bytes, vs_consts);
} }
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, cbuf); ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf);
} }
if ((ctx->state.dirty & VS_DIRTY)) { if ((ctx->state.dirty & VS_DIRTY)) {
cso_set_vertex_shader_handle(ctx->cso_context, cso_set_vertex_shader_handle(ctx->cso_context,

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@@ -113,7 +113,7 @@ struct vg_context
} clear; } clear;
struct { struct {
struct pipe_constant_buffer cbuf; struct pipe_buffer *cbuf;
struct pipe_sampler_state sampler; struct pipe_sampler_state sampler;
struct vg_shader *union_fs; struct vg_shader *union_fs;
@@ -135,7 +135,7 @@ struct vg_context
struct pipe_sampler_state blend_sampler; struct pipe_sampler_state blend_sampler;
struct { struct {
struct pipe_constant_buffer buffer; struct pipe_buffer *buffer;
void *color_matrix_fs; void *color_matrix_fs;
} filter; } filter;
struct vg_paint *default_paint; struct vg_paint *default_paint;
@@ -145,7 +145,7 @@ struct vg_context
struct vg_shader *plain_vs; struct vg_shader *plain_vs;
struct vg_shader *clear_vs; struct vg_shader *clear_vs;
struct vg_shader *texture_vs; struct vg_shader *texture_vs;
struct pipe_constant_buffer vs_const_buffer; struct pipe_buffer *vs_const_buffer;
}; };
struct vg_object { struct vg_object {

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@@ -379,14 +379,14 @@ struct xorg_renderer * renderer_create(struct pipe_context *pipe)
void renderer_destroy(struct xorg_renderer *r) void renderer_destroy(struct xorg_renderer *r)
{ {
struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer; struct pipe_buffer **vsbuf = &r->vs_const_buffer;
struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer; struct pipe_buffer **fsbuf = &r->fs_const_buffer;
if (vsbuf && vsbuf->buffer) if (*vsbuf)
pipe_buffer_reference(&vsbuf->buffer, NULL); pipe_buffer_reference(vsbuf, NULL);
if (fsbuf && fsbuf->buffer) if (*fsbuf)
pipe_buffer_reference(&fsbuf->buffer, NULL); pipe_buffer_reference(fsbuf, NULL);
if (r->shaders) { if (r->shaders) {
xorg_shaders_destroy(r->shaders); xorg_shaders_destroy(r->shaders);
@@ -409,20 +409,20 @@ void renderer_set_constants(struct xorg_renderer *r,
const float *params, const float *params,
int param_bytes) int param_bytes)
{ {
struct pipe_constant_buffer *cbuf = struct pipe_buffer **cbuf =
(shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
&r->fs_const_buffer; &r->fs_const_buffer;
pipe_buffer_reference(&cbuf->buffer, NULL); pipe_buffer_reference(cbuf, NULL);
cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16, *cbuf = pipe_buffer_create(r->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
param_bytes); param_bytes);
if (cbuf->buffer) { if (*cbuf) {
pipe_buffer_write(r->pipe->screen, cbuf->buffer, pipe_buffer_write(r->pipe->screen, *cbuf,
0, param_bytes, params); 0, param_bytes, params);
} }
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf); r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
} }

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@@ -23,8 +23,8 @@ struct xorg_renderer {
int fb_width; int fb_width;
int fb_height; int fb_height;
struct pipe_constant_buffer vs_const_buffer; struct pipe_buffer *vs_const_buffer;
struct pipe_constant_buffer fs_const_buffer; struct pipe_buffer *fs_const_buffer;
float buffer[BUF_SIZE]; float buffer[BUF_SIZE];
int buffer_size; int buffer_size;

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@@ -57,7 +57,7 @@ void st_upload_constants( struct st_context *st,
unsigned shader_type) unsigned shader_type)
{ {
struct pipe_context *pipe = st->pipe; struct pipe_context *pipe = st->pipe;
struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type]; struct pipe_buffer **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX || assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT); shader_type == PIPE_SHADER_FRAGMENT);
@@ -71,8 +71,8 @@ void st_upload_constants( struct st_context *st,
/* We always need to get a new buffer, to keep the drivers simple and /* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. * avoid gratuitous rendering synchronization.
*/ */
pipe_buffer_reference(&cbuf->buffer, NULL ); pipe_buffer_reference(cbuf, NULL );
cbuf->buffer = pipe_buffer_create(pipe->screen, 16, *cbuf = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT, PIPE_BUFFER_USAGE_CONSTANT,
paramBytes ); paramBytes );
@@ -84,12 +84,12 @@ void st_upload_constants( struct st_context *st,
} }
/* load Mesa constants into the constant buffer */ /* load Mesa constants into the constant buffer */
if (cbuf->buffer) if (cbuf)
st_no_flush_pipe_buffer_write(st, cbuf->buffer, st_no_flush_pipe_buffer_write(st, *cbuf,
0, paramBytes, 0, paramBytes,
params->ParameterValues); params->ParameterValues);
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf); st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
} }
else { else {
st->constants.tracked_state[shader_type].dirty.mesa = 0x0; st->constants.tracked_state[shader_type].dirty.mesa = 0x0;

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@@ -217,8 +217,8 @@ static void st_destroy_context_priv( struct st_context *st )
} }
for (i = 0; i < Elements(st->state.constants); i++) { for (i = 0; i < Elements(st->state.constants); i++) {
if (st->state.constants[i].buffer) { if (st->state.constants[i]) {
pipe_buffer_reference(&st->state.constants[i].buffer, NULL); pipe_buffer_reference(&st->state.constants[i], NULL);
} }
} }

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@@ -92,7 +92,7 @@ struct st_context
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
struct pipe_clip_state clip; struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2]; struct pipe_buffer *constants[2];
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS]; struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;

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@@ -239,10 +239,10 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* map constant buffers */ /* map constant buffers */
mapped_constants = pipe_buffer_map(pipe->screen, mapped_constants = pipe_buffer_map(pipe->screen,
st->state.constants[PIPE_SHADER_VERTEX].buffer, st->state.constants[PIPE_SHADER_VERTEX],
PIPE_BUFFER_USAGE_CPU_READ); PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_constant_buffer(st->draw, mapped_constants, draw_set_mapped_constant_buffer(st->draw, mapped_constants,
st->state.constants[PIPE_SHADER_VERTEX].buffer->size); st->state.constants[PIPE_SHADER_VERTEX]->size);
/* draw here */ /* draw here */
@@ -252,7 +252,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* unmap constant buffers */ /* unmap constant buffers */
pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer); pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]);
/* /*
* unmap vertex/index buffers * unmap vertex/index buffers