GLfloat/GLchan updates
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@@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.88 2002/09/27 02:45:39 brianp Exp $ */
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/* $Id: osmesa.c,v 1.89 2002/10/05 03:02:01 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -767,9 +767,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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}
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}
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else if (osmesa->format == OSMESA_RGB) {
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const GLchan r = ctx->Color.ClearColor[0];
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const GLchan g = ctx->Color.ClearColor[1];
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const GLchan b = ctx->Color.ClearColor[2];
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GLchan r, g, b;
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CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
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CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
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CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
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if (all) {
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/* Clear whole RGB buffer */
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GLuint n = osmesa->rowlength * osmesa->height;
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@@ -793,9 +794,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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}
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}
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else if (osmesa->format == OSMESA_BGR) {
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const GLchan r = ctx->Color.ClearColor[0];
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const GLchan g = ctx->Color.ClearColor[1];
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const GLchan b = ctx->Color.ClearColor[2];
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GLchan r, g, b;
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CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
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CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
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CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
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if (all) {
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/* Clear whole RGB buffer */
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const GLint n = osmesa->rowlength * osmesa->height;
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@@ -819,10 +821,11 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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}
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}
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else if (osmesa->format == OSMESA_RGB_565) {
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const GLchan r = ctx->Color.ClearColor[0];
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const GLchan g = ctx->Color.ClearColor[1];
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const GLchan b = ctx->Color.ClearColor[2];
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GLushort clearPixel;
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GLchan r, g, b;
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CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
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CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
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CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
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PACK_RGB_565(clearPixel, r, g, b);
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if (all) {
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/* Clear whole RGB buffer */
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@@ -851,10 +854,10 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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/* 4-byte pixel value */
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GLuint clearPixel;
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GLchan *clr = (GLchan *) &clearPixel;
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clr[osmesa->rInd] = ctx->Color.ClearColor[0];
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clr[osmesa->gInd] = ctx->Color.ClearColor[1];
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clr[osmesa->bInd] = ctx->Color.ClearColor[2];
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clr[osmesa->aInd] = ctx->Color.ClearColor[3];
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CLAMPED_FLOAT_TO_CHAN(clr[osmesa->rInd], ctx->Color.ClearColor[0]);
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CLAMPED_FLOAT_TO_CHAN(clr[osmesa->gInd], ctx->Color.ClearColor[1]);
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CLAMPED_FLOAT_TO_CHAN(clr[osmesa->bInd], ctx->Color.ClearColor[2]);
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CLAMPED_FLOAT_TO_CHAN(clr[osmesa->aInd], ctx->Color.ClearColor[3]);
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if (all) {
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/* Clear whole RGBA buffer */
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const GLuint n = osmesa->rowlength * osmesa->height;
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@@ -880,10 +883,11 @@ static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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}
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}
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#else
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const GLchan r = ctx->Color.ClearColor[0];
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const GLchan g = ctx->Color.ClearColor[1];
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const GLchan b = ctx->Color.ClearColor[2];
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const GLchan a = ctx->Color.ClearColor[3];
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GLchan r, g, b, a;
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CLAMPED_FLOAT_TO_CHAN(r, ctx->Color.ClearColor[0]);
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CLAMPED_FLOAT_TO_CHAN(g, ctx->Color.ClearColor[1]);
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CLAMPED_FLOAT_TO_CHAN(b, ctx->Color.ClearColor[2]);
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CLAMPED_FLOAT_TO_CHAN(a, ctx->Color.ClearColor[3]);
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if (all) {
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/* Clear whole RGBA buffer */
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const GLuint n = osmesa->rowlength * osmesa->height;
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