glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b3
.
In desktop GLSL, defining a function with the same name as a built-in
hides that built-in function completely, so there would never be
built-in and user function signatures in the same ir_function.
However, in GLSL ES, overloading built-ins is allowed, and does not
hide the built-in signatures - so we're back to needing this.
This commit is contained in:
@@ -153,15 +153,14 @@ void ir_print_visitor::visit(ir_function_signature *ir)
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void ir_print_visitor::visit(ir_function *ir)
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{
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/* Don't print built-in functions as part of the IR. */
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if (ir->is_builtin)
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return;
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printf("(function %s\n", ir->name);
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indentation++;
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foreach_iter(exec_list_iterator, iter, *ir) {
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ir_function_signature *const sig = (ir_function_signature *) iter.get();
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if (sig->is_builtin)
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continue;
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indent();
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sig->accept(this);
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printf("\n");
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