st/mesa: set the centroid qualifier in fragment shader inputs

This fixes some centroid tests in the EXT_framebuffer_multisample piglit group.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2012-07-22 23:06:19 +02:00
parent 162b3ad94d
commit f40b5723f0
3 changed files with 11 additions and 4 deletions

View File

@@ -347,6 +347,7 @@ st_translate_vertex_program(struct st_context *st,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL, /* interp mode */
NULL, /* is centroid */
/* outputs */
stvp->num_outputs,
stvp->result_to_output,
@@ -484,6 +485,7 @@ st_translate_fragment_program(struct st_context *st,
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
GLboolean is_centroid[PIPE_MAX_SHADER_INPUTS];
uint fs_num_inputs = 0;
ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
@@ -537,6 +539,7 @@ st_translate_fragment_program(struct st_context *st,
const GLuint slot = fs_num_inputs++;
inputMapping[attr] = slot;
is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
switch (attr) {
case FRAG_ATTRIB_WPOS:
@@ -716,6 +719,7 @@ st_translate_fragment_program(struct st_context *st,
input_semantic_name,
input_semantic_index,
interpMode,
is_centroid,
/* outputs */
fs_num_outputs,
outputMapping,