st/mesa: set the centroid qualifier in fragment shader inputs
This fixes some centroid tests in the EXT_framebuffer_multisample piglit group. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -347,6 +347,7 @@ st_translate_vertex_program(struct st_context *st,
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NULL, /* input semantic name */
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NULL, /* input semantic index */
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NULL, /* interp mode */
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NULL, /* is centroid */
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/* outputs */
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stvp->num_outputs,
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stvp->result_to_output,
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@@ -484,6 +485,7 @@ st_translate_fragment_program(struct st_context *st,
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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GLboolean is_centroid[PIPE_MAX_SHADER_INPUTS];
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uint fs_num_inputs = 0;
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ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
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@@ -537,6 +539,7 @@ st_translate_fragment_program(struct st_context *st,
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const GLuint slot = fs_num_inputs++;
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inputMapping[attr] = slot;
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is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
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switch (attr) {
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case FRAG_ATTRIB_WPOS:
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@@ -716,6 +719,7 @@ st_translate_fragment_program(struct st_context *st,
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input_semantic_name,
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input_semantic_index,
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interpMode,
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is_centroid,
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/* outputs */
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fs_num_outputs,
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outputMapping,
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