glsl: fix shader storage block member rules when adding program resources
Commit f24e5e did not take into account arrays of named shader storage blocks. Fixes 20 dEQP-GLES31.functional.ssbo.* tests: dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.shared_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std430_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.shared_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std430_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.shared_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.shared_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std430_instance_array dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.2 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.29 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.33 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.3 V2: - Rename some variables (Timothy) Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -3137,7 +3137,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
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GLenum type, const char *name)
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{
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bool found_interface = false;
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const char *block_name = NULL;
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unsigned block_name_len = 0;
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const char *block_name_dot = strchr(name, '.');
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/* These rules only apply to buffer variables. So we return
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* true for the rest of types.
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@@ -3146,8 +3147,28 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
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return true;
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for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
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block_name = shProg->BufferInterfaceBlocks[i].Name;
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if (strncmp(block_name, name, strlen(block_name)) == 0) {
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const char *block_name = shProg->BufferInterfaceBlocks[i].Name;
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block_name_len = strlen(block_name);
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const char *block_square_bracket = strchr(block_name, '[');
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if (block_square_bracket) {
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/* The block is part of an array of named interfaces,
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* for the name comparison we ignore the "[x]" part.
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*/
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block_name_len -= strlen(block_square_bracket);
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}
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if (block_name_dot) {
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/* Check if the variable name starts with the interface
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* name. The interface name (if present) should have the
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* length than the interface block name we are comparing to.
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*/
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unsigned len = strlen(name) - strlen(block_name_dot);
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if (len != block_name_len)
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continue;
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}
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if (strncmp(block_name, name, block_name_len) == 0) {
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found_interface = true;
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break;
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}
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@@ -3157,7 +3178,7 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
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* including the dot that follows it.
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*/
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if (found_interface)
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name = name + strlen(block_name) + 1;
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name = name + block_name_len + 1;
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/* From: ARB_program_interface_query extension:
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*
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@@ -3166,14 +3187,14 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
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* of its type. For arrays of aggregate types, the enumeration rules are
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* applied recursively for the single enumerated array element.
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*/
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const char *first_dot = strchr(name, '.');
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const char *struct_first_dot = strchr(name, '.');
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const char *first_square_bracket = strchr(name, '[');
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/* The buffer variable is on top level and it is not an array */
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if (!first_square_bracket) {
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return true;
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/* The shader storage block member is a struct, then generate the entry */
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} else if (first_dot && first_dot < first_square_bracket) {
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} else if (struct_first_dot && struct_first_dot < first_square_bracket) {
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return true;
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} else {
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/* Shader storage block member is an array, only generate an entry for the
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