radeonsi: remove redundant si_shader_selector::max_gs_stream

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6624>
This commit is contained in:
Marek Olšák
2020-09-06 11:26:16 -04:00
committed by Marge Bot
parent 2b4fa68808
commit f3f08bca23
2 changed files with 7 additions and 13 deletions

View File

@@ -435,7 +435,6 @@ struct si_shader_selector {
/* GS parameters. */
uint16_t gsvs_vertex_size;
ubyte gs_input_verts_per_prim;
ubyte max_gs_stream; /* count - 1 */
unsigned max_gsvs_emit_size;
uint16_t enabled_streamout_buffer_mask;
bool tess_turns_off_ngg;

View File

@@ -775,7 +775,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
unsigned gs_num_invocations = sel->info.base.gs.invocations;
struct si_pm4_state *pm4;
uint64_t va;
unsigned max_stream = sel->max_gs_stream;
unsigned max_stream = util_last_bit(sel->info.base.gs.active_stream_mask);
unsigned offset;
pm4 = si_get_shader_pm4_state(shader);
@@ -787,15 +787,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
offset = num_components[0] * sel->info.base.gs.vertices_out;
shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
if (max_stream >= 1)
if (max_stream >= 2)
offset += num_components[1] * sel->info.base.gs.vertices_out;
shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
if (max_stream >= 2)
if (max_stream >= 3)
offset += num_components[2] * sel->info.base.gs.vertices_out;
shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
if (max_stream >= 3)
if (max_stream >= 4)
offset += num_components[3] * sel->info.base.gs.vertices_out;
shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
@@ -805,9 +805,9 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->info.base.gs.vertices_out;
shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0;
shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 2) ? num_components[2] : 0;
shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 3) ? num_components[3] : 0;
shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 2) ? num_components[1] : 0;
shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 3) ? num_components[2] : 0;
shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 4) ? num_components[3] : 0;
shader->ctx_reg.gs.vgt_gs_instance_cnt =
S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0);
@@ -2636,11 +2636,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
sel->gsvs_vertex_size = sel->info.num_outputs * 16;
sel->max_gsvs_emit_size = sel->gsvs_vertex_size * sel->info.base.gs.vertices_out;
sel->max_gs_stream = 0;
for (i = 0; i < sel->so.num_outputs; i++)
sel->max_gs_stream = MAX2(sel->max_gs_stream, sel->so.output[i].stream);
sel->gs_input_verts_per_prim =
u_vertices_per_prim(sel->info.base.gs.input_primitive);