radeonsi: remove redundant si_shader_selector::max_gs_stream
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6624>
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@@ -435,7 +435,6 @@ struct si_shader_selector {
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/* GS parameters. */
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uint16_t gsvs_vertex_size;
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ubyte gs_input_verts_per_prim;
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ubyte max_gs_stream; /* count - 1 */
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unsigned max_gsvs_emit_size;
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uint16_t enabled_streamout_buffer_mask;
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bool tess_turns_off_ngg;
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@@ -775,7 +775,7 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
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unsigned gs_num_invocations = sel->info.base.gs.invocations;
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struct si_pm4_state *pm4;
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uint64_t va;
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unsigned max_stream = sel->max_gs_stream;
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unsigned max_stream = util_last_bit(sel->info.base.gs.active_stream_mask);
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unsigned offset;
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pm4 = si_get_shader_pm4_state(shader);
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@@ -787,15 +787,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
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offset = num_components[0] * sel->info.base.gs.vertices_out;
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shader->ctx_reg.gs.vgt_gsvs_ring_offset_1 = offset;
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if (max_stream >= 1)
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if (max_stream >= 2)
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offset += num_components[1] * sel->info.base.gs.vertices_out;
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shader->ctx_reg.gs.vgt_gsvs_ring_offset_2 = offset;
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if (max_stream >= 2)
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if (max_stream >= 3)
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offset += num_components[2] * sel->info.base.gs.vertices_out;
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shader->ctx_reg.gs.vgt_gsvs_ring_offset_3 = offset;
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if (max_stream >= 3)
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if (max_stream >= 4)
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offset += num_components[3] * sel->info.base.gs.vertices_out;
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shader->ctx_reg.gs.vgt_gsvs_ring_itemsize = offset;
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@@ -805,9 +805,9 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
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shader->ctx_reg.gs.vgt_gs_max_vert_out = sel->info.base.gs.vertices_out;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize = num_components[0];
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 1) ? num_components[1] : 0;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 2) ? num_components[2] : 0;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 3) ? num_components[3] : 0;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_1 = (max_stream >= 2) ? num_components[1] : 0;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_2 = (max_stream >= 3) ? num_components[2] : 0;
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shader->ctx_reg.gs.vgt_gs_vert_itemsize_3 = (max_stream >= 4) ? num_components[3] : 0;
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shader->ctx_reg.gs.vgt_gs_instance_cnt =
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S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0);
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@@ -2636,11 +2636,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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sel->gsvs_vertex_size = sel->info.num_outputs * 16;
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sel->max_gsvs_emit_size = sel->gsvs_vertex_size * sel->info.base.gs.vertices_out;
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sel->max_gs_stream = 0;
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for (i = 0; i < sel->so.num_outputs; i++)
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sel->max_gs_stream = MAX2(sel->max_gs_stream, sel->so.output[i].stream);
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sel->gs_input_verts_per_prim =
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u_vertices_per_prim(sel->info.base.gs.input_primitive);
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