General cleanups. Disable gl_katmai_project_vertices and
gl_katmai_project_clipped_vertices for now as they are broken.
This commit is contained in:
@@ -1,21 +1,21 @@
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/* $Id: 3dnow.c,v 1.6 2000/09/15 15:54:25 brianp Exp $ */
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/* $Id: 3dnow.c,v 1.7 2000/09/17 21:12:40 gareth Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 3.5
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*
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* Software is furnished to do so, subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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* in all copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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@@ -49,133 +49,134 @@
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#define XFORM_ARGS GLvector4f *to_vec, \
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#define XFORM_ARGS GLvector4f *to_vec, \
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const GLfloat m[16], \
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const GLfloat m[16], \
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const GLvector4f *from_vec, \
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const GLvector4f *from_vec, \
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const GLubyte *mask, \
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const GLubyte *mask, \
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const GLubyte flag
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const GLubyte flag
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#define DECLARE_XFORM_GROUP(pfx, v, masked) \
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#define DECLARE_XFORM_GROUP( pfx, v, masked ) \
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extern void _ASMAPI gl##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);\
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extern void _ASMAPI gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
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extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
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#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
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#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked ) \
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gl_transform_tab[cma][vsize][MATRIX_GENERAL] \
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gl_transform_tab[cma][vsize][MATRIX_GENERAL] = \
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= gl##pfx##_transform_points##vsize##_general_##masked; \
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gl_##pfx##_transform_points##vsize##_general_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_IDENTITY] \
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gl_transform_tab[cma][vsize][MATRIX_IDENTITY] = \
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= gl##pfx##_transform_points##vsize##_identity_##masked; \
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gl_##pfx##_transform_points##vsize##_identity_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] \
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gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] = \
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= gl##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
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gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] \
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gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] = \
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= gl##pfx##_transform_points##vsize##_perspective_##masked; \
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gl_##pfx##_transform_points##vsize##_perspective_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_2D] \
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gl_transform_tab[cma][vsize][MATRIX_2D] = \
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= gl##pfx##_transform_points##vsize##_2d_##masked; \
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gl_##pfx##_transform_points##vsize##_2d_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] \
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gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] = \
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= gl##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
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gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked; \
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gl_transform_tab[cma][vsize][MATRIX_3D] \
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gl_transform_tab[cma][vsize][MATRIX_3D] = \
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= gl##pfx##_transform_points##vsize##_3d_##masked;
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gl_##pfx##_transform_points##vsize##_3d_##masked;
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#define NORM_ARGS const GLmatrix *mat, \
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#define NORM_ARGS const GLmatrix *mat, \
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GLfloat scale, \
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GLfloat scale, \
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const GLvector3f *in, \
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const GLvector3f *in, \
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const GLfloat *lengths, \
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const GLfloat *lengths, \
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const GLubyte mask[], \
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const GLubyte mask[], \
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GLvector3f *dest
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GLvector3f *dest
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#define DECLARE_NORM_GROUP(pfx, masked) \
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#define DECLARE_NORM_GROUP( pfx, masked ) \
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extern void _ASMAPI gl##pfx##_rescale_normals_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_rescale_normals_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_normalize_normals_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_normalize_normals_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_normals_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_normals_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_normals_no_rot_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_rescale_normals_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_rescale_normals_no_rot_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_normalize_normals_##masked## (NORM_ARGS); \
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extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked(NORM_ARGS); \
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extern void _ASMAPI gl##pfx##_transform_normalize_normals_no_rot_##masked## (NORM_ARGS);
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extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked(NORM_ARGS);
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#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
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#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
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gl_normal_tab[NORM_RESCALE][cma] = \
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gl_normal_tab[NORM_RESCALE][cma] = \
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gl##pfx##_rescale_normals_##masked##; \
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gl_##pfx##_rescale_normals_##masked; \
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gl_normal_tab[NORM_NORMALIZE][cma] = \
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gl_normal_tab[NORM_NORMALIZE][cma] = \
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gl##pfx##_normalize_normals_##masked##; \
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gl_##pfx##_normalize_normals_##masked; \
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gl_normal_tab[NORM_TRANSFORM][cma] = \
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gl_normal_tab[NORM_TRANSFORM][cma] = \
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gl##pfx##_transform_normals_##masked##; \
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gl_##pfx##_transform_normals_##masked; \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
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gl##pfx##_transform_normals_no_rot_##masked##; \
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gl_##pfx##_transform_normals_no_rot_##masked; \
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gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
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gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
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gl##pfx##_transform_rescale_normals_##masked##; \
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gl_##pfx##_transform_rescale_normals_##masked; \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
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gl##pfx##_transform_rescale_normals_no_rot_##masked##; \
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gl_##pfx##_transform_rescale_normals_no_rot_##masked; \
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gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
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gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
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gl##pfx##_transform_normalize_normals_##masked##; \
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gl_##pfx##_transform_normalize_normals_##masked; \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
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gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
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gl##pfx##_transform_normalize_normals_no_rot_##masked##;
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gl_##pfx##_transform_normalize_normals_no_rot_##masked;
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extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
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extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
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GLfloat *last,
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const GLfloat *m,
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GLuint stride );
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extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
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GLfloat *last,
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GLfloat *last,
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const GLfloat *m,
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const GLfloat *m,
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GLuint stride,
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GLuint stride );
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const GLubyte *clipmask );
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extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
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GLfloat *last,
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const GLfloat *m,
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GLuint stride,
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const GLubyte *clipmask );
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extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
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extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
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const GLfloat *m,
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const GLfloat *m,
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const GLfloat *src,
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const GLfloat *src,
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GLuint src_stride,
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GLuint src_stride,
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GLuint count );
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GLuint count );
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DECLARE_XFORM_GROUP( _3dnow, 1, raw )
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DECLARE_XFORM_GROUP( 3dnow, 1, raw )
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DECLARE_XFORM_GROUP( _3dnow, 2, raw )
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DECLARE_XFORM_GROUP( 3dnow, 2, raw )
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DECLARE_XFORM_GROUP( _3dnow, 3, raw )
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DECLARE_XFORM_GROUP( 3dnow, 3, raw )
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DECLARE_XFORM_GROUP( _3dnow, 4, raw )
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DECLARE_XFORM_GROUP( 3dnow, 4, raw )
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DECLARE_XFORM_GROUP( _3dnow, 1, masked )
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DECLARE_XFORM_GROUP( 3dnow, 1, masked )
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DECLARE_XFORM_GROUP( _3dnow, 2, masked )
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DECLARE_XFORM_GROUP( 3dnow, 2, masked )
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DECLARE_XFORM_GROUP( _3dnow, 3, masked )
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DECLARE_XFORM_GROUP( 3dnow, 3, masked )
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DECLARE_XFORM_GROUP( _3dnow, 4, masked )
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DECLARE_XFORM_GROUP( 3dnow, 4, masked )
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DECLARE_NORM_GROUP( _3dnow, raw )
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DECLARE_NORM_GROUP( 3dnow, raw )
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/*DECLARE_NORM_GROUP( _3dnow, masked )*/
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/*DECLARE_NORM_GROUP( 3dnow, masked )*/
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void gl_init_3dnow_asm_transforms (void)
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void gl_init_3dnow_asm_transforms( void )
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{
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{
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ASSIGN_XFORM_GROUP( _3dnow, 0, 1, raw )
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ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
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ASSIGN_XFORM_GROUP( _3dnow, 0, 2, raw )
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ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
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ASSIGN_XFORM_GROUP( _3dnow, 0, 3, raw )
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ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
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ASSIGN_XFORM_GROUP( _3dnow, 0, 4, raw )
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ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
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ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 1, masked )
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ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
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ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 2, masked )
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ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
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ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 3, masked )
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ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
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ASSIGN_XFORM_GROUP( _3dnow, CULL_MASK_ACTIVE, 4, masked )
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ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
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ASSIGN_NORM_GROUP( _3dnow, 0, raw )
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ASSIGN_NORM_GROUP( 3dnow, 0, raw );
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/* ASSIGN_NORM_GROUP( _3dnow, CULL_MASK_ACTIVE, masked )*/
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/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
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#ifdef DEBUG
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#ifdef DEBUG
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gl_test_all_transform_functions("3Dnow!");
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gl_test_all_transform_functions( "3DNow!" );
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gl_test_all_normal_transform_functions("3Dnow!");
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gl_test_all_normal_transform_functions( "3DNow!" );
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#endif
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#endif
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/* Hook in some stuff for vertices.c.
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/* Hook in some stuff for vertices.c.
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@@ -183,14 +184,14 @@ void gl_init_3dnow_asm_transforms (void)
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gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
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gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
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gl_project_v16 = gl_3dnow_project_vertices;
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gl_project_v16 = gl_3dnow_project_vertices;
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gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
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gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
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}
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}
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#else
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#else
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/* silence compiler warning */
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/* silence compiler warning */
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extern void _mesa_3dnow_dummy_function(void);
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extern void _mesa_3dnow_dummy_function( void );
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void _mesa_3dnow_dummy_function(void)
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void _mesa_3dnow_dummy_function( void )
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{
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{
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}
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}
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Block a user