docs/features: mark GL_ARB_texture_multisample as done for zink

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5159>
This commit is contained in:
Erik Faye-Lund
2020-05-22 12:37:37 +02:00
committed by Marge Bot
parent cd1639cbe3
commit f3c1833b77

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@@ -91,7 +91,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno, v3d)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, v3d)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, zink)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, v3d, zink)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno, v3d, zink)
GLX_ARB_create_context_profile DONE