handle IsPositionInvariant flag

This commit is contained in:
Ben Skeggs
2008-04-01 08:59:13 -06:00
committed by Brian
parent 8f8b95ae58
commit f3a62372bf

View File

@@ -34,6 +34,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "shader/prog_print.h"
#include "shader/programopt.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -95,6 +96,9 @@ st_translate_vertex_program(struct st_context *st,
memset(&vs, 0, sizeof(vs));
if (stvp->Base.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
/*
* Determine number of inputs, the mappings between VERT_ATTRIB_x
* and TGSI generic input indexes, plus input attrib semantic info.