glsl2: glsl_type has its own talloc context, don't pass one in
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@@ -312,8 +312,7 @@ process_array_constructor(exec_list *instructions,
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if (constructor_type->length == 0) {
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constructor_type =
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glsl_type::get_array_instance(state,
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constructor_type->element_type(),
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glsl_type::get_array_instance(constructor_type->element_type(),
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parameter_count);
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assert(constructor_type != NULL);
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assert(constructor_type->length == parameter_count);
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@@ -511,8 +511,7 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
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var->max_array_access);
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}
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var->type = glsl_type::get_array_instance(state,
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lhs->type->element_type(),
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var->type = glsl_type::get_array_instance(lhs->type->element_type(),
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rhs->type->array_size());
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}
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}
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@@ -1407,7 +1406,7 @@ process_array_type(const glsl_type *base, ast_node *array_size,
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}
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}
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return glsl_type::get_array_instance(state, base, length);
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return glsl_type::get_array_instance(base, length);
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}
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@@ -289,7 +289,7 @@ glsl_type::generate_constructor(glsl_symbol_table *symtab) const
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}
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glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
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glsl_type::glsl_type(const glsl_type *array, unsigned length) :
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base_type(GLSL_TYPE_ARRAY),
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sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
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sampler_type(0),
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@@ -308,7 +308,7 @@ glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
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* NUL.
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*/
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const unsigned name_length = strlen(array->name) + 10 + 3;
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char *const n = (char *) talloc_size(ctx, name_length);
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char *const n = (char *) talloc_size(this->ctx, name_length);
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if (length == 0)
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snprintf(n, name_length, "%s[]", array->name);
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@@ -411,10 +411,9 @@ glsl_type::array_key_hash(const void *a)
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const glsl_type *
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glsl_type::get_array_instance(void *ctx, const glsl_type *base,
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unsigned array_size)
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glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
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{
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const glsl_type key(ctx, base, array_size);
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const glsl_type key(base, array_size);
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if (array_types == NULL) {
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array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
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@@ -422,7 +421,7 @@ glsl_type::get_array_instance(void *ctx, const glsl_type *base,
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const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
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if (t == NULL) {
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t = new glsl_type(ctx, base, array_size);
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t = new glsl_type(base, array_size);
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hash_table_insert(array_types, (void *) t, t);
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}
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@@ -197,8 +197,7 @@ struct glsl_type {
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/**
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* Get the instance of an array type
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*/
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static const glsl_type *get_array_instance(void *ctx,
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const glsl_type *base,
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static const glsl_type *get_array_instance(const glsl_type *base,
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unsigned elements);
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/**
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@@ -412,7 +411,7 @@ private:
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const char *name);
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/** Constructor for array types */
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glsl_type(void *ctx, const glsl_type *array, unsigned length);
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glsl_type(const glsl_type *array, unsigned length);
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/** Hash table containing the known array types. */
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static struct hash_table *array_types;
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@@ -138,7 +138,7 @@ read_type(_mesa_glsl_parse_state *st, s_expression *expr)
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return NULL;
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}
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return glsl_type::get_array_instance(st, base_type, size->value());
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return glsl_type::get_array_instance(base_type, size->value());
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} else if (strcmp(type_sym->value(), "struct") == 0) {
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assert(false); // FINISHME
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} else {
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@@ -138,7 +138,7 @@ generate_110_uniforms(exec_list *instructions,
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state->Const.MaxFragmentUniformComponents);
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const glsl_type *const mat4_array_type =
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glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type,
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glsl_type::get_array_instance(glsl_type::mat4_type,
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state->Const.MaxTextureCoords);
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add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
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@@ -157,8 +157,7 @@ generate_110_uniforms(exec_list *instructions,
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* FINISHME: at least 8, so hard-code 8 for now.
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*/
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const glsl_type *const light_source_array_type =
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glsl_type::get_array_instance(state->symbols,
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state->symbols->get_type("gl_LightSourceParameters"), 8);
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glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), 8);
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add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
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instructions, state->symbols);
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@@ -196,7 +195,7 @@ generate_110_vs_variables(exec_list *instructions,
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* implementation in preserving varying resources."
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*/
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0);
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glsl_type::get_array_instance(glsl_type::vec4_type, 0);
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add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
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instructions, state->symbols);
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@@ -221,7 +220,6 @@ static void
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generate_130_vs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = state->symbols;
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generate_120_vs_variables(instructions, state);
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for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
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@@ -233,7 +231,7 @@ generate_130_vs_variables(exec_list *instructions,
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
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@@ -286,7 +284,7 @@ generate_110_fs_variables(exec_list *instructions,
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* implementation in preserving varying resources."
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*/
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type, 0);
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glsl_type::get_array_instance(glsl_type::vec4_type, 0);
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add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
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instructions, state->symbols);
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@@ -318,7 +316,7 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
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*/
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if (target == fragment_shader) {
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(state->symbols, glsl_type::vec4_type,
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glsl_type::get_array_instance(glsl_type::vec4_type,
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state->Const.MaxDrawBuffers);
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ir_variable *const fd =
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@@ -349,14 +347,13 @@ static void
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generate_130_fs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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void *ctx = state->symbols;
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generate_120_fs_variables(instructions, state);
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/* FINISHME: The size of this array is implementation dependent based on
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* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
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*/
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const glsl_type *const clip_distance_array_type =
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glsl_type::get_array_instance(ctx, glsl_type::float_type, 8);
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glsl_type::get_array_instance(glsl_type::float_type, 8);
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/* FINISHME: gl_ClipDistance needs a real location assigned. */
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add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
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