gallium: fix some surface usage bugs
When a surface is created with GPU_WRITE that really means "GPU render" and that can involve reads (blending). Set surface usage to PIPE_BUFFER_USAGE_CPU_READ + WRITE. Fixes progs/demos/lodbias demo. Also, mark texture as 'modified' when mapped for writing so that the tile cache can know when to freshen a cached tile. Fixes glTexSubImage2D().
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@@ -207,12 +207,19 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
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* done with the CPU. Let's adjust the flags to take that into
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* account.
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*/
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE)
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ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE;
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
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/* GPU_WRITE means "render" and that can involve reads (blending) */
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ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
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}
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
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ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
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if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
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PIPE_BUFFER_USAGE_GPU_WRITE)) {
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/* Mark the surface as dirty. The tile cache will look for this. */
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spt->modified = TRUE;
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}
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pipe_texture_reference(&ps->texture, pt);
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ps->face = face;
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@@ -47,6 +47,8 @@ struct softpipe_texture
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/* The data is held here:
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*/
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struct pipe_buffer *buffer;
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boolean modified;
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};
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@@ -37,6 +37,7 @@
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#include "util/p_tile.h"
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#include "sp_context.h"
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#include "sp_surface.h"
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#include "sp_texture.h"
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#include "sp_tile_cache.h"
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#define NUM_ENTRIES 32
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@@ -506,6 +507,15 @@ sp_get_cached_tile_tex(struct pipe_context *pipe,
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face, level);
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struct softpipe_cached_tile *tile = tc->entries + pos;
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if (tc->texture) {
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struct softpipe_texture *spt = softpipe_texture(tc->texture);
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if (spt->modified) {
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/* texture was modified, force a cache reload */
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tile->x = -1;
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spt->modified = FALSE;
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}
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}
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if (tile_x != tile->x ||
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tile_y != tile->y ||
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z != tile->z ||
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