v3d,v3dv: move tile size calculation to a common helper

We had this code replicated in 3 places across both drivers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13790>
This commit is contained in:
Iago Toral Quiroga
2021-11-15 11:09:38 +01:00
committed by Marge Bot
parent a9c4e0c371
commit f384c763fc
5 changed files with 51 additions and 75 deletions

View File

@@ -86,3 +86,35 @@ v3d_csd_choose_workgroups_per_supergroup(struct v3d_device_info *devinfo,
return best_wgs_per_sg;
}
void
v3d_choose_tile_size(uint32_t color_attachment_count,
uint32_t max_color_bpp, bool msaa,
uint32_t *width, uint32_t *height)
{
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
16, 8,
8, 8
};
uint32_t idx = 0;
if (color_attachment_count > 2)
idx += 2;
else if (color_attachment_count > 1)
idx += 1;
if (msaa)
idx += 2;
idx += max_color_bpp;
assert(idx < ARRAY_SIZE(tile_sizes) / 2);
*width = tile_sizes[idx * 2];
*height = tile_sizes[idx * 2 + 1];
}

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@@ -34,4 +34,9 @@ v3d_csd_choose_workgroups_per_supergroup(struct v3d_device_info *devinfo,
uint32_t num_wgs,
uint32_t wg_size);
void
v3d_choose_tile_size(uint32_t color_attachment_count,
uint32_t max_color_bpp, bool msaa,
uint32_t *width, uint32_t *height);
#endif

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@@ -432,16 +432,6 @@ job_compute_frame_tiling(struct v3dv_job *job,
uint8_t max_internal_bpp,
bool msaa)
{
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
16, 8,
8, 8
};
assert(job);
struct v3dv_frame_tiling *tiling = &job->frame_tiling;
@@ -450,23 +440,10 @@ job_compute_frame_tiling(struct v3dv_job *job,
tiling->layers = layers;
tiling->render_target_count = render_target_count;
tiling->msaa = msaa;
uint32_t tile_size_index = 0;
if (render_target_count > 2)
tile_size_index += 2;
else if (render_target_count > 1)
tile_size_index += 1;
if (msaa)
tile_size_index += 2;
tiling->internal_bpp = max_internal_bpp;
tile_size_index += tiling->internal_bpp;
assert(tile_size_index < ARRAY_SIZE(tile_sizes) / 2);
tiling->tile_width = tile_sizes[tile_size_index * 2];
tiling->tile_height = tile_sizes[tile_size_index * 2 + 1];
v3d_choose_tile_size(render_target_count, max_internal_bpp, msaa,
&tiling->tile_width, &tiling->tile_height);
tiling->draw_tiles_x = DIV_ROUND_UP(width, tiling->tile_width);
tiling->draw_tiles_y = DIV_ROUND_UP(height, tiling->tile_height);

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@@ -285,25 +285,13 @@ subpass_get_granularity(struct v3dv_device *device,
uint32_t subpass_idx,
VkExtent2D *granularity)
{
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
16, 8,
8, 8
};
/* Our tile size depends on the number of color attachments and the maximum
* bpp across them.
*/
/* Granularity is defined by the tile size */
assert(subpass_idx < pass->subpass_count);
struct v3dv_subpass *subpass = &pass->subpasses[subpass_idx];
const uint32_t color_attachment_count = subpass->color_count;
bool msaa = false;
uint32_t max_internal_bpp = 0;
uint32_t max_bpp = 0;
for (uint32_t i = 0; i < color_attachment_count; i++) {
uint32_t attachment_idx = subpass->color_attachments[i].attachment;
if (attachment_idx == VK_ATTACHMENT_UNUSED)
@@ -315,27 +303,17 @@ subpass_get_granularity(struct v3dv_device *device,
v3dv_X(device, get_internal_type_bpp_for_output_format)
(format->rt_type, &internal_type, &internal_bpp);
max_internal_bpp = MAX2(max_internal_bpp, internal_bpp);
max_bpp = MAX2(max_bpp, internal_bpp);
if (desc->samples > VK_SAMPLE_COUNT_1_BIT)
msaa = true;
}
uint32_t idx = 0;
if (color_attachment_count > 2)
idx += 2;
else if (color_attachment_count > 1)
idx += 1;
if (msaa)
idx += 2;
idx += max_internal_bpp;
assert(idx < ARRAY_SIZE(tile_sizes));
uint32_t width, height;
v3d_choose_tile_size(color_attachment_count, max_bpp, msaa, &width, &height);
*granularity = (VkExtent2D) {
.width = tile_sizes[idx * 2],
.height = tile_sizes[idx * 2 + 1]
.width = width,
.height = height
};
}

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@@ -38,6 +38,7 @@
#include "v3d_context.h"
#include "v3d_resource.h"
#include "broadcom/compiler/v3d_compiler.h"
#include "broadcom/common/v3d_util.h"
void
v3d_flush(struct pipe_context *pctx)
@@ -248,27 +249,13 @@ v3d_get_tile_buffer_size(bool is_msaa,
uint32_t *tile_height,
uint32_t *max_bpp)
{
static const uint8_t tile_sizes[] = {
64, 64,
64, 32,
32, 32,
32, 16,
16, 16,
};
int tile_size_index = 0;
if (is_msaa)
tile_size_index += 2;
if (cbufs[3] || cbufs[2])
tile_size_index += 2;
else if (cbufs[1])
tile_size_index++;
uint32_t max_cbuf_idx = 0;
*max_bpp = 0;
for (int i = 0; i < nr_cbufs; i++) {
if (cbufs[i]) {
struct v3d_surface *surf = v3d_surface(cbufs[i]);
*max_bpp = MAX2(*max_bpp, surf->internal_bpp);
max_cbuf_idx = MAX2(i, max_cbuf_idx);
}
}
@@ -278,11 +265,8 @@ v3d_get_tile_buffer_size(bool is_msaa,
*max_bpp = MAX2(*max_bpp, bsurf->internal_bpp);
}
tile_size_index += *max_bpp;
assert(tile_size_index < ARRAY_SIZE(tile_sizes));
*tile_width = tile_sizes[tile_size_index * 2 + 0];
*tile_height = tile_sizes[tile_size_index * 2 + 1];
v3d_choose_tile_size(max_cbuf_idx + 1, *max_bpp, is_msaa,
tile_width, tile_height);
}
static void