ARB sync: Add support for GL_ARB_sync to swrast

This isn't quite right yet.  The delete behavior and the context
clean-up needs some work.
This commit is contained in:
Ian Romanick
2009-08-28 20:10:05 -07:00
parent 96bdd993ec
commit f37070bab6
13 changed files with 541 additions and 0 deletions

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@@ -45,6 +45,9 @@
#include "main/fbobject.h"
#include "main/texrender.h"
#endif
#if FEATURE_ARB_sync
#include "main/syncobj.h"
#endif
#include "shader/program.h"
#include "shader/prog_execute.h"
@@ -200,6 +203,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->GetDoublev = NULL;
driver->GetFloatv = NULL;
driver->GetIntegerv = NULL;
driver->GetInteger64v = NULL;
driver->GetPointerv = NULL;
/* buffer objects */
@@ -208,6 +212,10 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/* query objects */
_mesa_init_query_object_functions(driver);
#if FEATURE_ARB_sync
_mesa_init_sync_object_functions(driver);
#endif
#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;

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@@ -65,6 +65,7 @@
#define need_GL_ARB_shader_objects
#define need_GL_ARB_vertex_array_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_sync
#define need_GL_APPLE_vertex_array_object
#define need_GL_ATI_fragment_shader
#define need_GL_ATI_separate_stencil
@@ -97,6 +98,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_sync", GL_ARB_sync },
{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
{ "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },

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@@ -129,6 +129,9 @@
#if FEATURE_ARB_shader_objects
#include "shaders.h"
#endif
#if FEATURE_ARB_sync
#include "syncobj.h"
#endif
#include "debug.h"
#include "glapi/dispatch.h"
@@ -823,6 +826,17 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#endif /* FEATURE_ARB_vertex_shader */
/* GL_ARB_sync */
#if FEATURE_ARB_sync
SET_IsSync(exec, _mesa_IsSync);
SET_DeleteSync(exec, _mesa_DeleteSync);
SET_FenceSync(exec, _mesa_FenceSync);
SET_ClientWaitSync(exec, _mesa_ClientWaitSync);
SET_WaitSync(exec, _mesa_WaitSync);
SET_GetInteger64v(exec, _mesa_GetInteger64v);
SET_GetSynciv(exec, _mesa_GetSynciv);
#endif
/* GL_ATI_fragment_shader */
#if FEATURE_ATI_fragment_shader
SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);

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@@ -129,6 +129,9 @@
#if FEATURE_ARB_occlusion_query
#include "queryobj.h"
#endif
#if FEATURE_ARB_sync
#include "syncobj.h"
#endif
#if FEATURE_drawpix
#include "rastpos.h"
#endif
@@ -592,6 +595,9 @@ _mesa_init_constants(GLcontext *ctx)
/* GL_ARB_framebuffer_object */
ctx->Const.MaxSamples = 0;
/* GL_ARB_sync */
ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0;
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
@@ -715,6 +721,9 @@ init_attrib_groups(GLcontext *ctx)
#if FEATURE_ARB_occlusion_query
_mesa_init_query( ctx );
#endif
#if FEATURE_ARB_sync
_mesa_init_sync( ctx );
#endif
#if FEATURE_drawpix
_mesa_init_rastpos( ctx );
#endif
@@ -1013,6 +1022,9 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_free_shader_state(ctx);
#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
#endif
#if FEATURE_ARB_sync
_mesa_free_sync_data(ctx);
#endif
_mesa_free_varray_data(ctx);

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@@ -1044,6 +1044,22 @@ struct dd_function_table {
*/
void (*EndCallList)( GLcontext *ctx );
#if FEATURE_ARB_sync
/**
* \name GL_ARB_sync interfaces
*/
/*@{*/
struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
void (*CheckSync)(GLcontext *, struct gl_sync_object *);
void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
GLbitfield, GLuint64);
void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
GLbitfield, GLuint64);
/*@}*/
#endif
};

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@@ -67,6 +67,7 @@ static const struct {
{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
{ OFF, "GL_ARB_sync", F(ARB_sync) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
@@ -239,6 +240,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#endif
#if FEATURE_ARB_vertex_buffer_object
/*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
#endif
#if FEATURE_ARB_sync
ctx->Extensions.ARB_sync = GL_TRUE;
#endif
ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;

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@@ -19,6 +19,9 @@
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
@@ -1887,6 +1890,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv");
params[0] = ctx->Texture.CubeMapSeamless;
break;
case GL_MAX_SERVER_WAIT_TIMEOUT:
CHECK_EXT1(ARB_sync, "GetBooleanv");
params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -3714,6 +3721,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
break;
case GL_MAX_SERVER_WAIT_TIMEOUT:
CHECK_EXT1(ARB_sync, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -5541,6 +5552,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
break;
case GL_MAX_SERVER_WAIT_TIMEOUT:
CHECK_EXT1(ARB_sync, "GetIntegerv");
params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
@@ -7369,6 +7384,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v");
params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless);
break;
case GL_MAX_SERVER_WAIT_TIMEOUT:
CHECK_EXT1(ARB_sync, "GetInteger64v");
params[0] = ctx->Const.MaxServerWaitTimeout;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
}

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@@ -1022,6 +1022,10 @@ StateVars = [
# GL_ARB_seamless_cube_map
( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
["ARB_seamless_cube_map"] ),
# GL_ARB_sync
( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "",
["ARB_sync"] ),
]
@@ -1157,6 +1161,9 @@ def EmitHeader():
#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )

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@@ -70,6 +70,7 @@
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
#define FEATURE_ARB_sync _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL

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@@ -1986,6 +1986,20 @@ struct gl_query_state
};
/** Sync object state */
struct gl_sync_object {
GLenum Type; /**< GL_SYNC_FENCE */
GLuint Name; /**< Fence name */
GLint RefCount; /**< Reference count */
GLboolean DeletePending; /**< Object was deleted while there were still
* live references (e.g., sync not yet finished)
*/
GLenum SyncCondition;
GLbitfield Flags; /**< Flags passed to glFenceSync */
GLuint Status:1; /**< Has the sync object been signaled? */
};
/** Set by #pragma directives */
struct gl_sl_pragmas
{
@@ -2435,6 +2449,12 @@ struct gl_constants
GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
/**
* Maximum amount of time, measured in nanseconds, that the server can wait.
*/
GLuint64 MaxServerWaitTimeout;
/**< GL_EXT_provoking_vertex */
GLboolean QuadsFollowProvokingVertexConvention;
};
@@ -2467,6 +2487,7 @@ struct gl_extensions
GLboolean ARB_shading_language_120;
GLboolean ARB_shadow;
GLboolean ARB_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean ARB_sync;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;
GLboolean ARB_texture_cube_map;

372
src/mesa/main/syncobj.c Normal file
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@@ -0,0 +1,372 @@
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file syncobj.c
* Sync object management.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "glheader.h"
#include "hash.h"
#include "imports.h"
#include "context.h"
#if FEATURE_ARB_sync
#include "syncobj.h"
static struct gl_sync_object *
_mesa_new_sync_object(GLcontext *ctx, GLenum type)
{
struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
(void) ctx;
(void) type;
return s;
}
static void
_mesa_delete_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
{
(void) ctx;
_mesa_free(syncObj);
}
static void
_mesa_fence_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
GLenum condition, GLbitfield flags)
{
(void) ctx;
(void) condition;
(void) flags;
syncObj->Status = 1;
}
static void
_mesa_check_sync(GLcontext *ctx, struct gl_sync_object *syncObj)
{
(void) ctx;
(void) syncObj;
/* No-op for software rendering. Hardware drivers will need to determine
* whether the state of the sync object has changed.
*/
}
static void
_mesa_wait_sync(GLcontext *ctx, struct gl_sync_object *syncObj,
GLbitfield flags, GLuint64 timeout)
{
(void) ctx;
(void) syncObj;
(void) flags;
(void) timeout;
/* No-op for software rendering. Hardware drivers will need to wait until
* the state of the sync object changes or the timeout expires.
*/
}
void
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
driver->FenceSync = _mesa_fence_sync;
driver->DeleteSyncObject = _mesa_delete_sync_object;
driver->CheckSync = _mesa_check_sync;
/* Use the same no-op wait function for both.
*/
driver->ClientWaitSync = _mesa_wait_sync;
driver->ServerWaitSync = _mesa_wait_sync;
}
/**
* Allocate/init the context state related to sync objects.
*/
void
_mesa_init_sync(GLcontext *ctx)
{
(void) ctx;
}
/**
* Free the context state related to sync objects.
*/
void
_mesa_free_sync_data(GLcontext *ctx)
{
(void) ctx;
}
GLboolean
_mesa_IsSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return ((syncObj != NULL) && (syncObj->Type == GL_SYNC_FENCE))
? GL_TRUE : GL_FALSE;
}
static void
_mesa_unref_sync_object(GLcontext *ctx, struct gl_sync_object *syncObj)
{
syncObj->RefCount--;
if (syncObj->RefCount == 0) {
(*ctx->Driver.DeleteSyncObject)(ctx, syncObj);
} else {
syncObj->DeletePending = 1;
}
}
void
_mesa_DeleteSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* From the GL_ARB_sync spec:
*
* DeleteSync will silently ignore a <sync> value of zero. An
* INVALID_VALUE error is generated if <sync> is neither zero nor the
* name of a sync object.
*/
if (sync == 0) {
return;
}
if (syncObj->Type != GL_SYNC_FENCE) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
return;
}
/* If there are no client-waits or server-waits pending on this sync, delete
* the underlying object.
*/
_mesa_unref_sync_object(ctx, syncObj);
}
GLsync
_mesa_FenceSync(GLenum condition, GLbitfield flags)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *syncObj;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
condition);
return 0;
}
if (flags != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
condition);
return 0;
}
syncObj = (*ctx->Driver.NewSyncObject)(ctx, GL_SYNC_FENCE);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
* applications. If sync support is extended to provide support for
* NV_fence, this field will be used. We'll also need to add an object
* ID hashtable.
*/
syncObj->Name = 1;
syncObj->RefCount = 1;
syncObj->DeletePending = GL_FALSE;
syncObj->SyncCondition = condition;
syncObj->Flags = flags;
syncObj->Status = 0;
(*ctx->Driver.FenceSync)(ctx, syncObj, condition, flags);
return (GLsync) syncObj;
}
return NULL;
}
GLenum
_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
GLenum ret;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
if ((syncObj == NULL) || (syncObj->Type != GL_SYNC_FENCE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
return GL_WAIT_FAILED;
}
if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glClientWaitSync(flags=0x%x)", flags);
return GL_WAIT_FAILED;
}
/* From the GL_ARB_sync spec:
*
* ClientWaitSync returns one of four status values. A return value of
* ALREADY_SIGNALED indicates that <sync> was signaled at the time
* ClientWaitSync was called. ALREADY_SIGNALED will always be returned
* if <sync> was signaled, even if the value of <timeout> is zero.
*/
(*ctx->Driver.CheckSync)(ctx, syncObj);
if (syncObj->Status) {
return GL_ALREADY_SIGNALED;
}
(*ctx->Driver.ClientWaitSync)(ctx, syncObj, flags, timeout);
ret = syncObj->Status ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
if (syncObj->DeletePending && syncObj->Status) {
_mesa_unref_sync_object(ctx, syncObj);
}
return ret;
}
void
_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if ((syncObj == NULL) || (syncObj->Type != GL_SYNC_FENCE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
return;
}
if (flags != 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glWaitSync(flags=0x%x)", flags);
return;
}
/* From the GL_ARB_sync spec:
*
* If the value of <timeout> is zero, then WaitSync does nothing.
*/
if (timeout == 0) {
return;
}
(*ctx->Driver.ServerWaitSync)(ctx, syncObj, flags, timeout);
}
void
_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
GLsizei size = 0;
GLint v[1];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if ((syncObj == NULL) || (syncObj->Type != GL_SYNC_FENCE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
return;
}
switch (pname) {
case GL_OBJECT_TYPE:
v[0] = syncObj->Type;
size = 1;
break;
case GL_SYNC_CONDITION:
v[0] = syncObj->SyncCondition;
size = 1;
break;
case GL_SYNC_STATUS:
/* Update the state of the sync by dipping into the driver. Note that
* this call won't block. It just updates state in the common object
* data from the current driver state.
*/
(*ctx->Driver.CheckSync)(ctx, syncObj);
v[0] = (syncObj->Status) ? GL_SIGNALED : GL_UNSIGNALED;
size = 1;
break;
case GL_SYNC_FLAGS:
v[0] = syncObj->Flags;
size = 1;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
return;
}
if (size > 0) {
const GLsizei copy_count = (size > bufSize) ? bufSize : size;
_mesa_memcpy(values, v, sizeof(GLint) * copy_count);
}
if (length != NULL) {
*length = size;
}
}
#endif /* FEATURE_ARB_sync */

64
src/mesa/main/syncobj.h Normal file
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@@ -0,0 +1,64 @@
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file syncobj.h
* Sync object management.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#ifndef SYNCOBJ_H
#define SYNCOBJ_H
#include "context.h"
extern void
_mesa_init_sync_object_functions(struct dd_function_table *driver);
extern void
_mesa_init_sync(GLcontext *);
extern void
_mesa_free_sync_data(GLcontext *);
extern GLboolean
_mesa_IsSync(GLsync sync);
extern void
_mesa_DeleteSync(GLsync sync);
extern GLsync
_mesa_FenceSync(GLenum condition, GLbitfield flags);
extern GLenum
_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
extern void
_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
extern void
_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values);
#endif /* SYNCOBJ_H */

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@@ -61,6 +61,7 @@ MAIN_SOURCES = \
main/shared.c \
main/state.c \
main/stencil.c \
main/syncobj.c \
main/texcompress.c \
main/texcompress_s3tc.c \
main/texcompress_fxt1.c \