ARB sync: Add support for GL_ARB_sync to swrast
This isn't quite right yet. The delete behavior and the context clean-up needs some work.
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@@ -67,6 +67,7 @@ static const struct {
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{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
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{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
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{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
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{ OFF, "GL_ARB_sync", F(ARB_sync) },
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{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
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{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
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@@ -239,6 +240,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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/*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
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#endif
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#if FEATURE_ARB_sync
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ctx->Extensions.ARB_sync = GL_TRUE;
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#endif
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ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
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ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
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