wgl: Refactor drivers to a libgallium_wgl.dll

I'd like to support EGL on Windows, using the same architecture as Linux.
On Linux, libgallium_dri.so is a "megadriver," containing the Mesa Gallium
state tracker, plus the actual driver implementations.

Now, on Windows, libgallium_wgl.dll is a proper OpenGL ICD, and OpenGL32.dll
is just a stub DLL which implements the wgl* APIs in terms of that ICD.

This is the more "architecturally clean" way to share the state tracker
between EGL and WGL.

Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Reviewed-by: Charmaine Lee >charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12677>
This commit is contained in:
Jesse Natalie
2021-09-01 07:07:57 -07:00
parent e2bb111e02
commit f36921effe
6 changed files with 95 additions and 20 deletions

View File

@@ -1,6 +1,7 @@
$env:PIGLIT_NO_FAST_SKIP = 1
Copy-Item -Path _install\bin\opengl32.dll -Destination C:\Piglit\lib\piglit\bin\opengl32.dll
Copy-Item -Path _install\bin\libgallium_wgl.dll -Destination C:\Piglit\lib\piglit\bin\libgallium_wgl.dll
# Run this using VsDevCmd.bat to ensure DXIL.dll is in %PATH%
cmd.exe /C "C:\BuildTools\Common7\Tools\VsDevCmd.bat -host_arch=amd64 -arch=amd64 && py -3 C:\Piglit\bin\piglit.py run `"$env:PIGLIT_PROFILE`" $env:PIGLIT_OPTIONS $env:PIGLIT_TESTS .\results"