demos: Set the depth mask correctly to get the desired blending
This commit is contained in:
@@ -209,13 +209,13 @@ redraw(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(15.0, 1.0, 0.0, 0.0);
|
||||
glRotatef(angle, 0.0, 1.0, 0.0);
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
/* Draw the floor. */
|
||||
/* glEnable(GL_TEXTURE_2D);*/
|
||||
@@ -232,7 +232,7 @@ redraw(void)
|
||||
glEnd();
|
||||
|
||||
/* Allow particles to blend with each other. */
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
if (blend)
|
||||
glEnable(GL_BLEND);
|
||||
|
Reference in New Issue
Block a user