anv: Delete shader constants UBO from descriptor sets
We now always softpin and use the load_global_constant case, so there's no need to set up a UBO for NIR constants. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
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@@ -2097,11 +2097,10 @@ anv_descriptor_set_write_template(struct anv_device *device,
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const struct anv_descriptor_update_template *template,
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const void *data);
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#define ANV_DESCRIPTOR_SET_NULL (UINT8_MAX - 5)
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#define ANV_DESCRIPTOR_SET_PUSH_CONSTANTS (UINT8_MAX - 4)
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#define ANV_DESCRIPTOR_SET_DESCRIPTORS (UINT8_MAX - 3)
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#define ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS (UINT8_MAX - 2)
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#define ANV_DESCRIPTOR_SET_SHADER_CONSTANTS (UINT8_MAX - 1)
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#define ANV_DESCRIPTOR_SET_NULL (UINT8_MAX - 4)
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#define ANV_DESCRIPTOR_SET_PUSH_CONSTANTS (UINT8_MAX - 3)
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#define ANV_DESCRIPTOR_SET_DESCRIPTORS (UINT8_MAX - 2)
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#define ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS (UINT8_MAX - 1)
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#define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
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struct anv_pipeline_binding {
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