broadcom/compiler: add a NOP count stat to shader-db
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9918>
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@@ -760,6 +760,7 @@ struct v3d_compile {
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uint32_t qpu_inst_count;
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uint32_t qpu_inst_size;
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uint32_t qpu_inst_stalled_count;
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uint32_t nop_count;
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/* For the FS, the number of varying inputs not counting the
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* point/line varyings payload
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