glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.

This has apparently never existed in GLSL ES.

Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Kenneth Graunke
2016-10-15 14:47:31 -07:00
parent 9baf4505fb
commit f30f48476f

View File

@@ -122,6 +122,12 @@ v130(const _mesa_glsl_parse_state *state)
return state->is_version(130, 300);
}
static bool
v130_desktop(const _mesa_glsl_parse_state *state)
{
return state->is_version(130, 0);
}
static bool
v130_fs_only(const _mesa_glsl_parse_state *state)
{
@@ -1808,7 +1814,7 @@ builtin_builder::create_builtins()
* that it was intended to be included previously, so allow it
* in 1.30.
*/
_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
_texture(ir_tex, v130_desktop, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
_texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET),
_texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),