v3d: Skip emitting texture config parameter 2 if it's just the defaults.
shader-db: total instructions in shared programs: 91275 -> 90768 (-0.56%) instructions in affected programs: 20702 -> 20195 (-2.45%)
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@@ -53,6 +53,9 @@ v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
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{
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unsigned unit = instr->texture_index;
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int tmu_writes = 0;
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static const struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked_default = {
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.op = V3D_TMU_OP_REGULAR,
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};
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struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
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};
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@@ -185,7 +188,8 @@ v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
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vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
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vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
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vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
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if (memcmp(&p2_unpacked, &p2_unpacked_default, sizeof(p2_unpacked)) != 0)
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vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
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if (instr->op == nir_texop_txf) {
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assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
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