radv: work out a base ia_multi_vgt_param.
This just reduces the calculations a bit further. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -2080,6 +2080,13 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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}
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}
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pipeline->graphics.base_ia_multi_vgt_param =
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S_028AA8_PRIMGROUP_SIZE(pipeline->graphics.primgroup_size - 1) |
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/* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
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S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
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S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
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S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
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const VkPipelineVertexInputStateCreateInfo *vi_info =
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pCreateInfo->pVertexInputState;
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struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
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