vc4: Don't consider nr_samples==1 surfaces to be MSAA.

This is apparently a weirdness of gallium -- nr_samples==1 is occasionally
used and means the same thing as nr_samples==0.  Fixes a bunch of
ARB_framebuffer_srgb blit cases in piglit.
This commit is contained in:
Eric Anholt
2015-12-14 15:22:55 -08:00
parent da92f16c50
commit f2cf2a63f1
6 changed files with 25 additions and 21 deletions

View File

@@ -54,8 +54,8 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
bool old_msaa = vc4->msaa; bool old_msaa = vc4->msaa;
int old_tile_width = vc4->tile_width; int old_tile_width = vc4->tile_width;
int old_tile_height = vc4->tile_height; int old_tile_height = vc4->tile_height;
bool msaa = (info->src.resource->nr_samples || bool msaa = (info->src.resource->nr_samples > 1 ||
info->dst.resource->nr_samples); info->dst.resource->nr_samples > 1);
int tile_width = msaa ? 32 : 64; int tile_width = msaa ? 32 : 64;
int tile_height = msaa ? 32 : 64; int tile_height = msaa ? 32 : 64;
@@ -110,9 +110,11 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
pipe_surface_reference(&vc4->color_read, src_surf); pipe_surface_reference(&vc4->color_read, src_surf);
pipe_surface_reference(&vc4->color_write, pipe_surface_reference(&vc4->color_write,
dst_surf->texture->nr_samples ? NULL : dst_surf); dst_surf->texture->nr_samples > 1 ?
NULL : dst_surf);
pipe_surface_reference(&vc4->msaa_color_write, pipe_surface_reference(&vc4->msaa_color_write,
dst_surf->texture->nr_samples ? dst_surf : NULL); dst_surf->texture->nr_samples > 1 ?
dst_surf : NULL);
pipe_surface_reference(&vc4->zs_read, NULL); pipe_surface_reference(&vc4->zs_read, NULL);
pipe_surface_reference(&vc4->zs_write, NULL); pipe_surface_reference(&vc4->zs_write, NULL);
pipe_surface_reference(&vc4->msaa_zs_write, NULL); pipe_surface_reference(&vc4->msaa_zs_write, NULL);

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@@ -70,11 +70,13 @@ vc4_flush(struct pipe_context *pctx)
vc4->msaa = false; vc4->msaa = false;
if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) { if (cbuf && (vc4->resolve & PIPE_CLEAR_COLOR0)) {
pipe_surface_reference(&vc4->color_write, pipe_surface_reference(&vc4->color_write,
cbuf->texture->nr_samples ? NULL : cbuf); cbuf->texture->nr_samples > 1 ?
NULL : cbuf);
pipe_surface_reference(&vc4->msaa_color_write, pipe_surface_reference(&vc4->msaa_color_write,
cbuf->texture->nr_samples ? cbuf : NULL); cbuf->texture->nr_samples > 1 ?
cbuf : NULL);
if (cbuf->texture->nr_samples) if (cbuf->texture->nr_samples > 1)
vc4->msaa = true; vc4->msaa = true;
if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) { if (!(vc4->cleared & PIPE_CLEAR_COLOR0)) {
@@ -92,13 +94,13 @@ vc4_flush(struct pipe_context *pctx)
if (vc4->framebuffer.zsbuf && if (vc4->framebuffer.zsbuf &&
(vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
pipe_surface_reference(&vc4->zs_write, pipe_surface_reference(&vc4->zs_write,
zsbuf->texture->nr_samples ? zsbuf->texture->nr_samples > 1 ?
NULL : zsbuf); NULL : zsbuf);
pipe_surface_reference(&vc4->msaa_zs_write, pipe_surface_reference(&vc4->msaa_zs_write,
zsbuf->texture->nr_samples ? zsbuf->texture->nr_samples > 1 ?
zsbuf : NULL); zsbuf : NULL);
if (zsbuf->texture->nr_samples) if (zsbuf->texture->nr_samples > 1)
vc4->msaa = true; vc4->msaa = true;
if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { if (!(vc4->cleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {

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@@ -89,7 +89,7 @@ vc4_submit_setup_rcl_surface(struct vc4_context *vc4,
submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo); submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
submit_surf->offset = surf->offset; submit_surf->offset = surf->offset;
if (psurf->texture->nr_samples == 0) { if (psurf->texture->nr_samples <= 1) {
if (is_depth) { if (is_depth) {
submit_surf->bits = submit_surf->bits =
VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS, VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
@@ -132,7 +132,7 @@ vc4_submit_setup_rcl_render_config_surface(struct vc4_context *vc4,
submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo); submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
submit_surf->offset = surf->offset; submit_surf->offset = surf->offset;
if (psurf->texture->nr_samples == 0) { if (psurf->texture->nr_samples <= 1) {
submit_surf->bits = submit_surf->bits =
VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ? VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ?
VC4_RENDER_CONFIG_FORMAT_BGR565 : VC4_RENDER_CONFIG_FORMAT_BGR565 :

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@@ -2043,7 +2043,7 @@ vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key,
key->tex[i].swizzle[2] = sampler->swizzle_b; key->tex[i].swizzle[2] = sampler->swizzle_b;
key->tex[i].swizzle[3] = sampler->swizzle_a; key->tex[i].swizzle[3] = sampler->swizzle_a;
if (sampler->texture->nr_samples) { if (sampler->texture->nr_samples > 1) {
key->tex[i].msaa_width = sampler->texture->width0; key->tex[i].msaa_width = sampler->texture->width0;
key->tex[i].msaa_height = sampler->texture->height0; key->tex[i].msaa_height = sampler->texture->height0;
} else if (sampler){ } else if (sampler){

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@@ -207,7 +207,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
/* If the resource is multisampled, we need to resolve to single /* If the resource is multisampled, we need to resolve to single
* sample. This seems like it should be handled at a higher layer. * sample. This seems like it should be handled at a higher layer.
*/ */
if (prsc->nr_samples) { if (prsc->nr_samples > 1) {
trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box); trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
if (!trans->ss_resource) if (!trans->ss_resource)
goto fail; goto fail;
@@ -377,7 +377,7 @@ vc4_setup_slices(struct vc4_resource *rsc)
if (!rsc->tiled) { if (!rsc->tiled) {
slice->tiling = VC4_TILING_FORMAT_LINEAR; slice->tiling = VC4_TILING_FORMAT_LINEAR;
if (prsc->nr_samples) { if (prsc->nr_samples > 1) {
/* MSAA (4x) surfaces are stored as raw tile buffer contents. */ /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
level_width = align(level_width, 32); level_width = align(level_width, 32);
level_height = align(level_height, 32); level_height = align(level_height, 32);
@@ -458,7 +458,7 @@ vc4_resource_setup(struct pipe_screen *pscreen,
prsc->screen = pscreen; prsc->screen = pscreen;
rsc->base.vtbl = &vc4_resource_vtbl; rsc->base.vtbl = &vc4_resource_vtbl;
if (prsc->nr_samples == 0) if (prsc->nr_samples <= 1)
rsc->cpp = util_format_get_blocksize(tmpl->format); rsc->cpp = util_format_get_blocksize(tmpl->format);
else else
rsc->cpp = sizeof(uint32_t); rsc->cpp = sizeof(uint32_t);
@@ -475,7 +475,7 @@ get_resource_texture_format(struct pipe_resource *prsc)
uint8_t format = vc4_get_tex_format(prsc->format); uint8_t format = vc4_get_tex_format(prsc->format);
if (!rsc->tiled) { if (!rsc->tiled) {
if (prsc->nr_samples) { if (prsc->nr_samples > 1) {
return ~0; return ~0;
} else { } else {
assert(format == VC4_TEXTURE_TYPE_RGBA8888); assert(format == VC4_TEXTURE_TYPE_RGBA8888);
@@ -497,7 +497,7 @@ vc4_resource_create(struct pipe_screen *pscreen,
* communicate metadata about tiling currently. * communicate metadata about tiling currently.
*/ */
if (tmpl->target == PIPE_BUFFER || if (tmpl->target == PIPE_BUFFER ||
tmpl->nr_samples || tmpl->nr_samples > 1 ||
(tmpl->bind & (PIPE_BIND_SCANOUT | (tmpl->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_LINEAR | PIPE_BIND_LINEAR |
PIPE_BIND_SHARED | PIPE_BIND_SHARED |
@@ -832,7 +832,7 @@ vc4_dump_surface(struct pipe_surface *psurf)
if (!psurf) if (!psurf)
return; return;
if (psurf->texture->nr_samples) if (psurf->texture->nr_samples > 1)
vc4_dump_surface_msaa(psurf); vc4_dump_surface_msaa(psurf);
else else
vc4_dump_surface_non_msaa(psurf); vc4_dump_surface_non_msaa(psurf);

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@@ -462,9 +462,9 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
vc4->msaa = false; vc4->msaa = false;
if (cso->cbufs[0]) if (cso->cbufs[0])
vc4->msaa = cso->cbufs[0]->texture->nr_samples != 0; vc4->msaa = cso->cbufs[0]->texture->nr_samples > 1;
else if (cso->zsbuf) else if (cso->zsbuf)
vc4->msaa = cso->zsbuf->texture->nr_samples != 0; vc4->msaa = cso->zsbuf->texture->nr_samples > 1;
if (vc4->msaa) { if (vc4->msaa) {
vc4->tile_width = 32; vc4->tile_width = 32;