d3d12: Video Encode H264 - Workaround for D3D12 validation bug requiring pRefPicMarkingOperationsCommands for IDR frames
Fixes: 0249f2e652
("d3d12: Video Encode H264 - Support direct mmco operations")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31000>
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@@ -391,6 +391,11 @@ d3d12_video_encoder_references_manager_h264::begin_frame(D3D12_VIDEO_ENCODER_PIC
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// assume that the client is attempting to set the H264 slice header long_term_reference_flag and will do so in
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// the output bitstream for such EncodeFrame call.
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m_curFrameState.adaptive_ref_pic_marking_mode_flag = 1;
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// Workaround for D3D12 validation bug requiring pRefPicMarkingOperationsCommands for IDR frames
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m_curFrameState.RefPicMarkingOperationsCommandsCount = 1u;
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m_CurrentFrameReferencesData.pMemoryOps.resize(m_curFrameState.RefPicMarkingOperationsCommandsCount);
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m_curFrameState.pRefPicMarkingOperationsCommands = m_CurrentFrameReferencesData.pMemoryOps.data();
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}
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///
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