radv: drop copy of ac_create_target_machine.

Once we split the init once stuff out, this can be shared again.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Dave Airlie
2018-06-27 08:38:30 +10:00
parent 473be16c74
commit f2b3e96e75

View File

@@ -526,36 +526,6 @@ static void radv_init_llvm_once(void)
call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target);
}
static LLVMTargetMachineRef radv_create_target_machine(enum radeon_family family,
enum ac_target_machine_options tm_options,
const char **out_triple)
{
assert(family >= CHIP_TAHITI);
char features[256];
const char *triple = (tm_options & AC_TM_SUPPORTS_SPILL) ? "amdgcn-mesa-mesa3d" : "amdgcn--";
LLVMTargetRef target = ac_get_llvm_target(triple);
snprintf(features, sizeof(features),
"+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s%s",
tm_options & AC_TM_SISCHED ? ",+si-scheduler" : "",
tm_options & AC_TM_FORCE_ENABLE_XNACK ? ",+xnack" : "",
tm_options & AC_TM_FORCE_DISABLE_XNACK ? ",-xnack" : "",
tm_options & AC_TM_PROMOTE_ALLOCA_TO_SCRATCH ? ",-promote-alloca" : "");
LLVMTargetMachineRef tm = LLVMCreateTargetMachine(
target,
triple,
ac_get_llvm_processor_name(family),
features,
LLVMCodeGenLevelDefault,
LLVMRelocDefault,
LLVMCodeModelDefault);
if (out_triple)
*out_triple = triple;
return tm;
}
static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
@@ -593,7 +563,7 @@ shader_variant_create(struct radv_device *device,
tm_options |= AC_TM_SISCHED;
radv_init_llvm_once();
tm = radv_create_target_machine(chip_family, tm_options, NULL);
tm = ac_create_target_machine(chip_family, tm_options, NULL);
if (gs_copy_shader) {
assert(shader_count == 1);
radv_compile_gs_copy_shader(tm, *shaders, &binary,