lavapipe: move uniform inline functions to shader struct
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21778>
This commit is contained in:

committed by
Marge Bot

parent
7718d7f31a
commit
f2765cd6d6
@@ -516,7 +516,7 @@ lvp_shader_compile_to_ir(struct lvp_pipeline *pipeline,
|
||||
|
||||
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
|
||||
if (impl->ssa_alloc > 100) //skip for small shaders
|
||||
shader->inlines.must_inline = lvp_find_inlinable_uniforms(pipeline, nir);
|
||||
shader->inlines.must_inline = lvp_find_inlinable_uniforms(shader, nir);
|
||||
shader->pipeline_nir = ralloc(NULL, struct lvp_pipeline_nir);
|
||||
shader->pipeline_nir->nir = nir;
|
||||
shader->pipeline_nir->ref_cnt = 1;
|
||||
|
Reference in New Issue
Block a user