glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
The operate just like ir_unop_sin and ir_unop_cos except that they expect their inputs to be limited to the range [-pi, pi]. Several GPUs require this limited range for their sine and cosine instructions, so having these as operations (along with a to-be-written lowering pass) helps this architectures. These new operations also matche the semantics of the GL_ARB_fragment_program SCS instruction. Having these as operations helps in generating GLSL IR directly from assembly fragment programs.
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@@ -273,6 +273,8 @@ ir_validate::visit_leave(ir_expression *ir)
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case ir_unop_fract:
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case ir_unop_sin:
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case ir_unop_cos:
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case ir_unop_sin_reduced:
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case ir_unop_cos_reduced:
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case ir_unop_dFdx:
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case ir_unop_dFdy:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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