glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
The operate just like ir_unop_sin and ir_unop_cos except that they expect their inputs to be limited to the range [-pi, pi]. Several GPUs require this limited range for their sine and cosine instructions, so having these as operations (along with a to-be-written lowering pass) helps this architectures. These new operations also matche the semantics of the GL_ARB_fragment_program SCS instruction. Having these as operations helps in generating GLSL IR directly from assembly fragment programs.
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@@ -239,6 +239,8 @@ static const char *const operator_strs[] = {
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"round_even",
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"sin",
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"cos",
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"sin_reduced",
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"cos_reduced",
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"dFdx",
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"dFdy",
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"noise",
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