radv: remove radv_graphics_pipeline::last_vertex_attrib_bit
Use the VS shader info instead. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22192>
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f224e9f1a5
@@ -4409,7 +4409,6 @@ radv_pipeline_init_vertex_input_state(const struct radv_device *device,
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}
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}
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pipeline->last_vertex_attrib_bit = util_last_bit(vs_info->vs.vb_desc_usage_mask);
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if (pipeline->base.shaders[MESA_SHADER_VERTEX])
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pipeline->next_vertex_stage = MESA_SHADER_VERTEX;
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else if (pipeline->base.shaders[MESA_SHADER_TESS_CTRL])
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@@ -4424,7 +4423,7 @@ radv_pipeline_init_vertex_input_state(const struct radv_device *device,
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pipeline->can_use_simple_input = false;
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}
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if (vs_info->vs.dynamic_inputs)
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pipeline->vb_desc_usage_mask = BITFIELD_MASK(pipeline->last_vertex_attrib_bit);
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pipeline->vb_desc_usage_mask = BITFIELD_MASK(util_last_bit(vs_info->vs.vb_desc_usage_mask));
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else
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pipeline->vb_desc_usage_mask = vs_info->vs.vb_desc_usage_mask;
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pipeline->vb_desc_alloc_size = util_bitcount(pipeline->vb_desc_usage_mask) * 16;
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