mesa: add StreamId information to transform feedback outputs.
For now initialized to the default stream 0. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -495,6 +495,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
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info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
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info->Outputs[info->NumOutputs].OutputRegister = location;
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info->Outputs[info->NumOutputs].NumComponents = output_size;
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info->Outputs[info->NumOutputs].StreamId = 0;
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info->Outputs[info->NumOutputs].OutputBuffer = buffer;
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info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
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++info->NumOutputs;
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