glcpp: Introduce new glcpp_error function.
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@@ -879,8 +879,7 @@ _token_list_print (glcpp_parser_t *parser, token_list_t *list)
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void
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yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error)
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{
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glcpp_printf(parser->errors, "%u:%u(%u): preprocessor error: %s\n",
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locp->source, locp->first_line, locp->first_column, error);
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glcpp_error(locp, parser, "%s", error);
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}
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glcpp_parser_t *
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@@ -165,6 +165,9 @@ glcpp_parser_parse (glcpp_parser_t *parser);
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void
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glcpp_parser_destroy (glcpp_parser_t *parser);
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void
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glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...);
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/* Generated by glcpp-lex.l to glcpp-lex.c */
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int
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14
glcpp/pp.c
14
glcpp/pp.c
@@ -23,6 +23,20 @@
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#include "glcpp.h"
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void
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glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
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{
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parser->errors = talloc_asprintf_append(parser->errors, "%u:%u(%u): "
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"preprocessor error: ",
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locp->source, locp->first_line,
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locp->first_column);
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va_list ap;
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va_start(ap, fmt);
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parser->errors = talloc_vasprintf_append(parser->errors, fmt, ap);
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va_end(ap);
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parser->errors = talloc_strdup_append(parser->errors, "\n");
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}
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extern int
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preprocess(void *talloc_ctx, const char **shader, size_t *shader_len)
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{
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