More span clean-up, mostly texture-related.
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
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@@ -1,4 +1,4 @@
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/* $Id: s_span.h,v 1.12 2002/01/27 18:32:03 brianp Exp $ */
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/* $Id: s_span.h,v 1.13 2002/01/28 00:07:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -57,30 +57,14 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span,
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extern void
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_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,
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GLenum primitive );
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extern void
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_mesa_rasterize_span(GLcontext *ctx, struct sw_span *span);
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extern void
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_old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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GLfloat texcoord[MAX_TEXTURE_UNITS][MAX_WIDTH][4],
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GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH],
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GLchan rgba[][4], GLchan spec[][4],
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const GLfloat coverage[], GLenum primitive );
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GLenum primitive );
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extern void
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_mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
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GLuint n, GLint x, GLint y, GLchan rgba[][4] );
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extern void
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_mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
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GLuint n, GLint x, GLint y, GLuint indx[] );
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#endif
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