nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than a fragment shader input, see Const.GLSLFragCoordIsSysVal. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1891,6 +1891,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
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return nir_intrinsic_load_base_vertex;
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case SYSTEM_VALUE_INVOCATION_ID:
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return nir_intrinsic_load_invocation_id;
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case SYSTEM_VALUE_FRAG_COORD:
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return nir_intrinsic_load_frag_coord;
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case SYSTEM_VALUE_FRONT_FACE:
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return nir_intrinsic_load_front_face;
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case SYSTEM_VALUE_SAMPLE_ID:
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@@ -1958,6 +1960,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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return SYSTEM_VALUE_BASE_VERTEX;
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case nir_intrinsic_load_invocation_id:
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return SYSTEM_VALUE_INVOCATION_ID;
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case nir_intrinsic_load_frag_coord:
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return SYSTEM_VALUE_FRAG_COORD;
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case nir_intrinsic_load_front_face:
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return SYSTEM_VALUE_FRONT_FACE;
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case nir_intrinsic_load_sample_id:
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