nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates are immutable during the shader stage, in a way that allows the HW that supports pre-dispatching sampling operations to pre-fetch the result prior to scheduling the shader stage. This is introduced to support the feature in Freedreno. Adreno HW from a4xx supports it. A NIR pass introduced later in this series will detect sampling operations that are eligible for pre-dispatch, and replace nir_texop_tex by this new op, to tell the backend to enable pre-fetch. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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committed by
Rob Clark

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27df3e015b
commit
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@@ -1736,6 +1736,7 @@ typedef enum {
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nir_texop_samples_identical, /**< Query whether all samples are definitely
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* identical.
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*/
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nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
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} nir_texop;
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typedef struct {
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@@ -985,6 +985,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
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case nir_texop_samples_identical:
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fprintf(fp, "samples_identical ");
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break;
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case nir_texop_tex_prefetch:
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fprintf(fp, "tex (pre-dispatchable) ");
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break;
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default:
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unreachable("Invalid texture operation");
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break;
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@@ -2110,6 +2110,8 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
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break;
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case nir_texop_txf_ms_mcs:
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vtn_fail("unexpected nir_texop_txf_ms_mcs");
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case nir_texop_tex_prefetch:
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vtn_fail("unexpected nir_texop_tex_prefetch");
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}
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unsigned idx = 4;
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