nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates are immutable during the shader stage, in a way that allows the HW that supports pre-dispatching sampling operations to pre-fetch the result prior to scheduling the shader stage. This is introduced to support the feature in Freedreno. Adreno HW from a4xx supports it. A NIR pass introduced later in this series will detect sampling operations that are eligible for pre-dispatch, and replace nir_texop_tex by this new op, to tell the backend to enable pre-fetch. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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Rob Clark

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27df3e015b
commit
f1d4fadf1b
@@ -985,6 +985,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
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case nir_texop_samples_identical:
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fprintf(fp, "samples_identical ");
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break;
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case nir_texop_tex_prefetch:
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fprintf(fp, "tex (pre-dispatchable) ");
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break;
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default:
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unreachable("Invalid texture operation");
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break;
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