nir: Add new texop nir_texop_tex_prefetch
This is like nir_texop_tex, but signals that the sampling coordinates are immutable during the shader stage, in a way that allows the HW that supports pre-dispatching sampling operations to pre-fetch the result prior to scheduling the shader stage. This is introduced to support the feature in Freedreno. Adreno HW from a4xx supports it. A NIR pass introduced later in this series will detect sampling operations that are eligible for pre-dispatch, and replace nir_texop_tex by this new op, to tell the backend to enable pre-fetch. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:

committed by
Rob Clark

parent
27df3e015b
commit
f1d4fadf1b
@@ -1736,6 +1736,7 @@ typedef enum {
|
||||
nir_texop_samples_identical, /**< Query whether all samples are definitely
|
||||
* identical.
|
||||
*/
|
||||
nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
|
||||
} nir_texop;
|
||||
|
||||
typedef struct {
|
||||
|
Reference in New Issue
Block a user